monddddd

France
On FACEIT since 2018 157 matches tracked 38 matches in 30 days
Last updated:

How does monddddd play?

Rating 1.05 (from 52 matches) K/R 0.71 ADR 82.9 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 4%−7 pp better than 24%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.7
Knife kills 2 in 157 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 20x 4K, 6 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 6.1+2.0 better than 90%
Enemies flashed per round 0.55+0.25 better than 95%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 83.3, Headshots at 50%
▼ Got worse
Win rate −7 pp, ELO −50

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.72).

Patterns

From the last 157 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −202 ELO
42 matches · 50% wins
In match 3 of the day −80 ELO
29 matches · 31% wins
On Inferno −45 ELO
26 matches · 46% wins

monddddd loses the most ELO on Ancient: −202 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Inferno
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
50% better than 41%
0.72 better than 36%
81.4 level
1.01-
49% of 183 duels better than 37%
29% of 21 situations better than 30%
Anubis27
52% better than 48%
0.72 better than 39%
85.4 better than 72%
1.16-
47% of 135 duels better than 24%
47% of 15 situations better than 72%
Inferno26
46% better than 22%
0.72 better than 37%
84.9 better than 65%
1.22-
50% of 136 duels better than 35%
20% of 5 situations better than 11%
Dust 221
57% better than 67%
0.74 level
88.8 better than 83%
0.99-
46% of 115 duels better than 23%
23% of 13 situations better than 13%
Mirage17
53% better than 54%
0.66 better than 15%
76.0 better than 25%
0.98-
51% of 82 duels better than 47%
25% of 8 situations better than 14%
Nuke13
54% -
0.63 -
77.4 -
0.77-
31% of 65 duels -
57% of 7 situations -
Cache11
55% -
0.68 -
83.8 -
1.02-
51% of 65 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How monddddd plays

Across 157 matches monddddd averages K/R 0.71 and ADR 82.9; the rating across the 52 rated matches is 1.05. Biggest strength: Utility damage per round at 6.1. That is better than 90% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 15.7 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 21 of 52 matches the rating was 1.10 or higher (40%), in 15 it was below 0.90. In 107 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: September 2026 at 1.05. monddddd loses the most ELO on Ancient (−202 ELO, win rate 50%). Things go best in match 2 of the day (+124 ELO, win rate 67%). Got weaker: Win rate −7 pp, ELO −50. Unchanged in recent months: K/R at 0.70, ADR at 83.3, Headshots at 50%. Last 30 days: 38 matches, win rate 63%, ELO balance +35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.