monaroo

Russia
159 matches tracked 66 matches in 30 days
Last updated:

How does monaroo play?

Rating 1.01 K/R 0.71 ADR 80.2 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 159 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 1.8
Knife kills 2 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so just below the average (12.8%).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 31%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 14x 4K, 0 aces in 138 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 81%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +10 pp, ELO +194
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.13, Rating −0.18, ADR −10.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.69 (at the start 0.82). Just below the average (0.71).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
54 matches · 41% win rate
On Ancient −21 ELO
21 matches · 38% win rate
On Saturdays −48 ELO, win rate 40%

monaroo loses the most ELO on Dust 2: −47 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
41% better than 22%
0.67 better than 24%
76.0 better than 30%
0.95 better than 29%
46% of 133 duels better than 25%
30% of 30 situations better than 30%
Mirage27
59% better than 77%
0.77 better than 70%
85.6 better than 78%
1.10 better than 78%
53% of 81 duels better than 67%
34% of 29 situations better than 40%
Ancient21
38% better than 15%
0.73 better than 55%
83.6 better than 69%
1.01 better than 56%
56% of 77 duels better than 80%
44% of 16 situations better than 66%
Anubis17
59% better than 75%
0.70 better than 38%
80.1 better than 52%
1.02 better than 57%
41% of 39 duels better than 9%
28% of 18 situations better than 26%
Inferno17
53% right on the average
0.74 better than 64%
81.8 better than 65%
1.04 better than 67%
45% of 56 duels better than 21%
67% of 6 situations better than 95%
Nuke12
50% -
0.74 -
80.9 -
1.07-
53% of 30 duels -
64% of 11 situations -
Cache10
30% -
0.67 -
78.5 -
0.92-
33% of 36 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How monaroo plays

Across 159 matches monaroo averages K/R 0.71, ADR 80.2 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 15.9 kills per match with 43% headshots. The strongest map is Mirage with a 59% win rate in 27 matches. In 64 of 159 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 138 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. monaroo loses the most ELO on Dust 2 (−47 ELO, win rate 41%). Things go best in match 3 of the day (−5 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, −5 ELO. Improved over the last three months: Win rate +10 pp, ELO +194. Got weaker: K/R −0.13, Rating −0.18, ADR −10.4. Unchanged in recent months: Headshots at 43%. Last 30 days: 66 matches, win rate 55%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.