monami78

Russia
On FACEIT since 2025 197 matches tracked 68 matches in 30 days
Last updated:

How does monami78 play?

Rating 1.21 (from 147 matches) K/R 0.83 ADR 84.4 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 147 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 36%+24 pp · Ø 12% better than 98%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 4.4
Knife kills 2 in 197 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.3 pp · Ø 13.6% better than 90%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 37x 4K, 7 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, ADR +10.8, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.87 (at the start 0.72). Well above the average (0.75).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 41%

monami78 loses the most ELO in match 2 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.84 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
57% better than 68%
0.88 better than 92%
88.9 better than 82%
1.27 better than 94%
62% of 334 duels better than 94%
44% of 54 situations better than 67%
Dust 250
44% better than 21%
0.84 better than 85%
84.6 better than 65%
1.22 better than 90%
58% of 245 duels better than 81%
27% of 26 situations better than 18%
Nuke19
42% better than 15%
0.75 better than 45%
78.6 better than 31%
1.11-
52% of 75 duels better than 45%
64% of 11 situations better than 92%
Ancient13
54% -
0.74 -
74.8 -
1.05-
53% of 64 duels -
50% of 8 situations -
Anubis11
45% -
0.57 -
61.0 -
1.11-
43% of 30 duels -
50% of 10 situations -
Cache8
38% -
0.84 -
89.7 -
1.14-
63% of 62 duels -
43% of 7 situations -
Overpass3
33% -
0.74 -
79.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How monami78 plays

Across 197 matches monami78 averages K/R 0.83 and ADR 84.4; the rating across the 147 rated matches is 1.21. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 91 matches. In 89 of 147 matches the rating was 1.10 or higher (61%), in 23 it was below 0.90. In 146 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: August 2026 at 1.26. monami78 loses the most ELO in match 2 of the day (±0 ELO, win rate 38%). Things go best in match 1 of the day (+46 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +46 ELO. Improved over the last three months: K/R +0.15, ADR +10.8, Win rate +14 pp. Got weaker: Headshots −10 pp. Last 30 days: 68 matches, win rate 59%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.