mon3sy_52

Russia
286 matches tracked 72 matches in 30 days
Last updated:

How does mon3sy_52 play?

Rating 0.99 K/R 0.74 ADR 78.9 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 286 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 6%
AWP share of kills 37%+26 pp · Ø 11% better than 98%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.2
Knife kills 20 in 286 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.9%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 76%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 36x 4K, 6 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 35%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 30%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, Win rate +16 pp, ELO +381
= Stayed the same
K/R at 0.74, Rating at 0.99, ADR at 79.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Slightly above the average (0.71).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −119 ELO
33 matches · 48% win rate
On Anubis −84 ELO
61 matches · 43% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 42%
On Fridays −121 ELO, win rate 30%

mon3sy_52 loses the most ELO on Nuke: −119 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
51% better than 54%
0.75 better than 69%
80.0 better than 59%
1.02 better than 64%
52% of 593 duels better than 63%
31% of 48 situations better than 32%
Anubis61
43% better than 24%
0.73 better than 59%
78.6 better than 48%
0.97 better than 38%
49% of 339 duels better than 44%
37% of 27 situations better than 43%
Dust 258
47% better than 38%
0.69 better than 35%
75.1 better than 27%
0.93 better than 25%
45% of 322 duels better than 23%
15% of 27 situations better than 4%
Ancient35
51% better than 56%
0.76 better than 69%
81.3 better than 58%
1.00 better than 55%
51% of 185 duels better than 55%
45% of 20 situations better than 68%
Nuke33
48% better than 40%
0.75 better than 58%
80.5 better than 50%
0.99 better than 38%
53% of 212 duels better than 65%
39% of 23 situations better than 53%

Compared with players on the same level who have at least 15 matches on the map.

How mon3sy_52 plays

Across 286 matches mon3sy_52 averages K/R 0.74, ADR 78.9 and a rating of 0.99. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 6% of level 7 players. Averages 16.1 kills per match with 36% headshots. The strongest map is Ancient with a 51% win rate in 35 matches. In 93 of 286 matches the rating was 1.10 or higher (33%), in 120 it was below 0.90. In 265 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: August 2026 at 1.02. mon3sy_52 loses the most ELO on Nuke (−119 ELO, win rate 48%). Things go best in match 4 of the day (+2 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +2 ELO. Improved over the last three months: Headshots +5 pp, Win rate +16 pp, ELO +381. Unchanged in recent months: K/R at 0.74, Rating at 0.99, ADR at 79.0. Last 30 days: 72 matches, win rate 42%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.