momonda

Kazakhstan
109 matches tracked
Last updated:

How does momonda play?

Rating 0.85 K/R 0.61 ADR 65.1 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 8% normal 0.90 to 1.09 22% weak 0.75 to 0.89 28% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 87%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so well below the average (1.03).

Headshot rate 45%−2 pp · Ø 47% better than 44%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 0.83−0.20 · Ø 1.03 better than 4%
Pistol kills per match 2.2
Knife kills 2 in 109 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.4% of rounds and so well below the average (13.4%).

2K rounds 9.4%−4.0 pp · Ø 13.4% better than 1%
3K rounds 2.1%−2.0 pp · Ø 4.1% better than 1%
MVPs per match 1.6−0.7 · Ø 2.3 better than 3%
4Ks and aces 10x 4K, 1 ace in 70 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 11%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 64.4
▼ Got worse
K/R −0.07, Rating −0.09, Win rate −7 pp, ELO −191

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.58 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
32 matches · 38% win rate
Between 12:00 and 18:00 −5 ELO, win rate 32%

momonda loses the most ELO on Mirage: −18 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 1.69 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
52% right on the average
0.59 better than 3%
64.7 better than 1%
0.85 better than 7%
48% of 165 duels better than 36%
45% of 29 situations better than 69%
Mirage32
38% better than 12%
0.63 better than 11%
65.9 better than 3%
0.84 better than 6%
53% of 123 duels better than 66%
53% of 19 situations better than 87%
Ancient14
50% -
0.60 -
70.6 -
0.81-
45% of 67 duels -
27% of 15 situations -
Inferno10
40% -
0.58 -
58.9 -
0.86-
56% of 45 duels -
33% of 6 situations -
Anubis5
60% -
0.57 -
59.1 -
0.81-
50% of 18 duels -
50% of 2 situations -
Nuke4
75% -
0.80 -
76.9 -
1.15-
78% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How momonda plays

Across 109 matches momonda averages K/R 0.61, ADR 65.1 and a rating of 0.85. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 7 players. Most room to improve: Damage per round (ADR) at 65.1, better than only 1% of level 7 players. Averages 13.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 52% win rate in 42 matches. In 17 of 109 matches the rating was 1.10 or higher (16%), in 68 it was below 0.90. In 70 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 0.91. momonda loses the most ELO on Mirage (−18 ELO, win rate 38%). Things go best on Dust 2 (+113 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.09, Win rate −7 pp, ELO −191. Unchanged in recent months: ADR at 64.4. Last 30 days: 8 matches, win rate 25%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.