molodoyzce

Japan
100 matches tracked
Last updated:

How does molodoyzce play?

Rating 1.05 K/R 0.77 ADR 79.8 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 40% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 34% no comparison
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.6
Knife kills 1 in 100 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 11.5% no comparison
3K rounds 3.6% no comparison
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 2x 4K, 0 aces in 14 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 31% no comparison
Utility damage per round 0.7 no comparison
Enemies flashed per round 0.04 no comparison
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 80.6
▼ Got worse
ELO −145

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Last 3 months unchanged at 0.77. Clearly above the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
24 matches · 38% win rate
From match 5 of the day −28 ELO
26 matches · 35% win rate
On Saturdays ±0 ELO, win rate 41%

molodoyzce loses the most ELO on Mirage: −54 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
38% better than 12%
0.78 better than 75%
82.4 better than 66%
1.04 better than 62%
45% of 157 duels better than 21%
33% of 12 situations better than 36%
Ancient22
64% better than 90%
0.83 better than 89%
85.6 better than 75%
1.14 better than 87%
50% of 78 duels better than 46%
28% of 18 situations better than 25%
Dust 218
17% better than 1%
0.66 better than 20%
74.3 better than 22%
0.92 better than 21%
46% of 105 duels better than 28%
17% of 6 situations better than 6%
Inferno12
33% -
0.78 -
78.8 -
1.08-
47% of 68 duels -
29% of 7 situations -
Nuke12
67% -
0.84 -
79.8 -
1.14-
47% of 62 duels -
40% of 10 situations -
Anubis10
70% -
0.72 -
74.9 -
1.01-
50% of 58 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How molodoyzce plays

Across 100 matches molodoyzce averages K/R 0.77, ADR 79.8 and a rating of 1.05. Averages 17.5 kills per match with 44% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 44 of 100 matches the rating was 1.10 or higher (44%), in 40 it was below 0.90. In 14 matches with detailed stats: 2 4Ks and 0 aces. molodoyzce loses the most ELO on Mirage (−54 ELO, win rate 38%). Things go best in match 2 of the day (−54 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, −54 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −145. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 80.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.