molodoy07_

Russia
58 matches tracked 18 matches in 30 days
Last updated:

How does molodoy07_ play?

Rating 0.98 (from 37 matches) K/R 0.72 ADR 76.7 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 6
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 37 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerClutcher
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 35%
Opening duels won 49%−1 pp better than 46%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 52%
Clutch 1v2 won 19%−3 pp better than 37%
Clutch kills per match 2.3+0.6 better than 93%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−10 pp better than 6%
AWP share of kills 48%+37 pp better than 99%
K/D 1.09+0.11 better than 89%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.3 pp better than 41%
Rounds with 3K 2.2%−1.6 pp better than 3%
MVPs per match 2.1−0.1 better than 47%
4Ks and aces 7x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.15−0.11 better than 22%
Rounds with a death 66%−7.0 pp better than 98%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
ELO +91
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, ADR −16.5, Headshots −6 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.67 (at the start 0.82).

Patterns

From the last 58 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.87 · Anubis

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
65% better than 93%
0.75 better than 68%
81.9 better than 70%
0.97–
45% of 109 duels better than 24%
21% of 19 situations better than 14%
Dust 211
55% –
0.73 –
80.8 –
0.96–
45% of 42 duels –
71% of 7 situations –
Ancient7
57% –
0.60 –
61.1 –
0.98–
43% of 28 duels –
100% of 1 situations –
Nuke7
57% –
0.69 –
68.1 –
0.96–
62% of 39 duels –
33% of 12 situations –
Anubis5
20% –
0.80 –
77.9 –
1.02–
55% of 22 duels –
22% of 9 situations –
Inferno4
75% –
0.67 –
76.5 –
-
59% of 17 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How molodoy07_ plays

Across 58 matches molodoy07_ averages K/R 0.72 and ADR 76.7; the rating across the 37 rated matches is 0.98. Biggest strength: Rounds with a death at 66%. That is better than 98% of players on level 6. Most room to improve: Rounds with 3K at 2.2%. That is better than only 3% of players on level 6. On average 16.3 kills per match, 35% of them headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 10 of 37 matches the rating was 1.10 or higher (27%), in 15 it was below 0.90. In 37 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. Things go best on Mirage (+27 ELO, win rate 65%). Improved over the last three months: ELO +91. Got weaker: K/R −0.15, ADR −16.5, Headshots −6 pp, Win rate −5 pp. Last 30 days: 18 matches, win rate 72%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.