molodoy-

Kazakhstan
FACEIT verified FACEIT verified On FACEIT since 2016 116 matches tracked 16 matches in 30 days
ELO ▲ 113
3,678
30-day peak: 3,678
Rank EU ▼ 80 places
#524
Kazakhstan #22 in Kazakhstan
30 days · prev. #444 · best #406
Last updated:

How does molodoy- play?

Rating 1.40 (from 66 matches) K/R 0.97 ADR 98.7 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.40
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 66 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 42% good 1.10 to 1.29 17% normal 0.90 to 1.09 12% weak 0.75 to 0.89 11% very weak below 0.75 2%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (12%).

Rounds with first kill 18%+6 pp · Ø 12% better than 98%
Opening duels won 62%+7 pp · Ø 55% better than 93%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 62%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 84%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.12).

Headshot rate 48%−5 pp · Ø 53% better than 22%
AWP share of kills 40%+26 pp · Ø 14% better than 94%
K/D 1.40+0.28 · Ø 1.12 better than 94%
Pistol kills per match 3.2
Knife kills 6 in 116 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.6).

2K rounds 18.3%+3.7 pp · Ø 14.6% better than 98%
3K rounds 7.0%+2.4 pp · Ø 4.6% better than 97%
MVPs per match 3.5+0.9 · Ø 2.6 better than 98%
4Ks and aces 20x 4K, 2 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 21%−13 pp · Ø 34% better than 1%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 7%
Enemies flashed per round 0.45+0.10 · Ø 0.35 better than 80%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, ADR +4.1, ELO +88
= Stayed the same
Headshots at 48%, Win rate at 61%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

1.06
MarAprMayJunJulAugSepOct

Best month: July 2026 with 1.11. Last 3 months: 0.98 (at the start 0.93). Well above the average (0.79).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −33 ELO, win rate 56%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.37 · Dust 2
  3. Longest win streak: 11 wins in a row · Cache
  4. Most kills in a match: 43 · Ancient

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 8%
0.98 better than 97%
98.8 better than 93%
1.43 better than 99%
62% of 154 duels better than 87%
40% of 15 situations better than 52%
Dust 238
79% better than 98%
0.96 better than 94%
100.9 better than 94%
1.39 better than 94%
64% of 151 duels better than 88%
18% of 11 situations better than 5%
Ancient15
47% better than 15%
0.88 better than 84%
88.6 better than 62%
1.23-
55% of 31 duels right on the average
57% of 7 situations better than 87%
Anubis7
86% -
1.17 -
115.2 -
1.17-
83% of 6 duels -
-
Nuke7
86% -
0.91 -
96.2 -
1.58-
71% of 24 duels -
0% of 1 situations -
Cache6
83% -
1.04 -
103.8 -
1.42-
76% of 25 duels -
75% of 4 situations -
Inferno3
100% -
0.98 -
93.5 -
1.53-
56% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How molodoy- plays

Across 116 matches molodoy- averages K/R 0.97 and ADR 98.7; the rating across the 66 rated matches is 1.40. Biggest strength: Rating at 1.40, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 3,500+ ELO players. Averages 21.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 79% win rate in 38 matches. In 50 of 66 matches the rating was 1.10 or higher (76%), in 8 it was below 0.90. In 56 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.57. Things go best on Mirage (+124 ELO, win rate 46%). Improved over the last three months: K/R +0.05, ADR +4.1, ELO +88. Unchanged in recent months: Headshots at 48%, Win rate at 61%. Last 30 days: 16 matches, win rate 69%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.