molod2e

Russia
On FACEIT since 2021 143 matches tracked 68 matches in 30 days
Last updated:

How does molod2e play?

Rating 1.14 K/R 0.81 ADR 88.1 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 143 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average.
Multi-kills
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 81%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.6
Knife kills 2 in 143 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 77%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 33x 4K, 9 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.09, Rating +0.12, Headshots +6 pp
= Stayed the same
ADR at 88.3
▼ Got worse
Win rate −3 pp, ELO −233

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −86 ELO
36 matches · 33% win rate
On Mirage −31 ELO
48 matches · 56% win rate
Between 0:00 and 6:00 −25 ELO, win rate 40%
On Thursdays ±0 ELO, win rate 36%

molod2e loses the most ELO in match 2 of the day: −86 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.37 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
56% better than 68%
0.84 better than 86%
93.1 better than 92%
1.19 better than 87%
58% of 198 duels better than 84%
43% of 28 situations better than 64%
Anubis25
32% better than 4%
0.71 better than 36%
74.6 better than 16%
0.99 better than 35%
51% of 113 duels better than 45%
32% of 19 situations better than 35%
Ancient23
43% better than 20%
0.82 better than 79%
88.1 better than 78%
1.11 better than 71%
51% of 105 duels right on the average
53% of 17 situations better than 83%
Dust 217
53% better than 53%
0.81 better than 78%
87.4 better than 78%
1.18 better than 86%
59% of 56 duels better than 86%
47% of 15 situations better than 73%
Nuke15
80% better than 98%
0.79 better than 61%
84.7 better than 59%
1.11 better than 63%
51% of 70 duels better than 42%
67% of 6 situations better than 95%
Cache13
31% -
0.96 -
101.9 -
1.37-
62% of 73 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How molod2e plays

Across 143 matches molod2e averages K/R 0.81, ADR 88.1 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 88.1, better than 85% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · all ELO ranges players. Averages 18.0 kills per match with 49% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 75 of 143 matches the rating was 1.10 or higher (52%), in 39 it was below 0.90. In 122 matches with detailed stats: 33 4Ks and 9 aces. Best month by rating: October 2026 at 1.20. molod2e loses the most ELO in match 2 of the day (−86 ELO, win rate 33%). Things go best on Ancient (+30 ELO, win rate 43%). Improved over the last three months: K/R +0.09, Rating +0.12, Headshots +6 pp. Got weaker: Win rate −3 pp, ELO −233. Unchanged in recent months: ADR at 88.3. Last 30 days: 68 matches, win rate 51%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.