moln1ya

South Korea
43 matches tracked 22 matches in 30 days
Last updated:

How does moln1ya play?

Rating 1.00 K/R 0.76 ADR 83.1 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 43 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 7% good 1.10 to 1.29 33% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 22%−16 pp · Ø 38% better than 2%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 64%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 3.5
Knife kills 1 in 43 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (12.9%).

2K rounds 15.3%+2.4 pp · Ø 12.9% better than 94%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 5x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 7%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, ELO +54
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.0, Win rate −3 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.79). Slightly above the average (0.71).

Patterns

Soon this shows where moln1ya loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
53% better than 62%
0.77 better than 78%
86.2 better than 85%
1.01 better than 61%
53% of 110 duels better than 69%
29% of 7 situations better than 27%
Dust 213
54% -
0.81 -
84.2 -
1.10-
57% of 82 duels -
13% of 8 situations -
Ancient10
30% -
0.72 -
81.4 -
0.89-
46% of 79 duels -
33% of 3 situations -
Inferno3
33% -
0.73 -
73.6 -
0.98-
44% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How moln1ya plays

Across 43 matches moln1ya averages K/R 0.76, ADR 83.1 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 7 players. Averages 18.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 19 of 43 matches the rating was 1.10 or higher (44%), in 17 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 0 aces. Improved over the last three months: Headshots +4 pp, ELO +54. Got weaker: K/R −0.05, Rating −0.05, ADR −6.0, Win rate −3 pp. Last 30 days: 22 matches, win rate 45%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.