mollita

Argentina
143 matches tracked 72 matches in 30 days
Last updated:

How does mollita play?

Rating 1.07 K/R 0.77 ADR 87.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 143 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More damage per round than the level 5 average.
Multi-killsEntryDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 54%+5 pp · Ø 49% better than 87%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 9%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 32%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.97).

Headshot rate 46%+2 pp · Ø 44% better than 64%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.04+0.07 · Ø 0.97 better than 81%
Pistol kills per match 2.6
Knife kills 1 in 143 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 79%
3K rounds 4.9%+1.2 pp · Ø 3.7% better than 93%
MVPs per match 2.8+0.6 · Ø 2.2 better than 98%
4Ks and aces 36x 4K, 4 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 59%
Enemies flashed per round 0.22−0.03 · Ø 0.25 better than 46%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
Whether mollita is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
42 matches · 45% win rate
In match 1 of the day +36 ELO
28 matches · 43% win rate
Between 6:00 and 12:00 −19 ELO, win rate 30%

mollita loses the most ELO on Mirage: −65 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
50% right on the average
0.78 better than 87%
85.7 better than 88%
1.08 better than 85%
54% of 279 duels better than 78%
30% of 30 situations better than 30%
Mirage42
45% better than 36%
0.76 better than 76%
87.0 better than 89%
1.05 better than 76%
53% of 230 duels better than 70%
43% of 21 situations better than 62%
Nuke24
54% better than 61%
0.78 better than 80%
90.4 better than 92%
1.05 better than 74%
52% of 135 duels better than 66%
0% of 8 situations better than 1%
Inferno6
33% -
0.76 -
91.9 -
0.95-
71% of 24 duels -
0% of 3 situations -
Ancient5
60% -
0.90 -
97.0 -
1.23-
62% of 34 duels -
-
Anubis5
40% -
0.56 -
60.6 -
0.78-
39% of 23 duels -
0% of 1 situations -
Cache5
60% -
0.98 -
102.5 -
1.40-
56% of 34 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mollita plays

Across 143 matches mollita averages K/R 0.77, ADR 87.0 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 87.0, better than 94% of level 5 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 5 players. Averages 17.4 kills per match with 46% headshots. The strongest map is Nuke with a 54% win rate in 24 matches. In 60 of 143 matches the rating was 1.10 or higher (42%), in 51 it was below 0.90. In 142 matches with detailed stats: 36 4Ks and 4 aces. mollita loses the most ELO on Mirage (−65 ELO, win rate 45%). Things go best on Nuke (+26 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, −55 ELO. Last 30 days: 72 matches, win rate 53%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.