molizz11

Poland
On FACEIT since 2018 409 matches tracked 211 matches in 30 days
Last updated:

How does molizz11 play?

Rating 1.01 K/R 0.71 ADR 80.0 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 409 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (356 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

20% of 1v2s won and so right on the average (20%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 33%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.02+0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.6
Knife kills 1 in 409 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 26%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.0−0.2 · Ø 2.2 better than 15%
4Ks and aces 43x 4K, 8 aces in 356 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, ADR +9.7, Headshots +5 pp, Win rate +6 pp, ELO +1,043
= Stayed the same
Rating at 1.01
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.65). Right on the average (0.72).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −135 ELO
34 matches · 47% win rate
On Anubis −121 ELO
50 matches · 50% win rate
On Sundays −92 ELO, win rate 43%

molizz11 loses the most ELO on Dust 2: −135 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.25 · Inferno

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
53% better than 54%
0.70 better than 29%
79.4 better than 43%
1.00 better than 37%
49% of 559 duels better than 37%
42% of 72 situations better than 59%
Inferno62
48% better than 29%
0.73 better than 43%
81.1 better than 47%
1.03 better than 39%
48% of 241 duels better than 21%
44% of 36 situations better than 67%
Anubis50
50% better than 42%
0.67 better than 17%
76.6 better than 25%
0.95 better than 21%
48% of 180 duels better than 28%
29% of 38 situations better than 23%
Nuke47
55% better than 48%
0.77 better than 59%
85.0 better than 63%
1.09 better than 62%
62% of 176 duels better than 90%
40% of 30 situations better than 56%
Ancient36
53% better than 55%
0.69 better than 23%
80.5 better than 45%
0.99 better than 35%
53% of 137 duels better than 58%
43% of 21 situations better than 63%
Dust 234
47% better than 34%
0.66 better than 15%
76.3 better than 27%
0.93 better than 16%
55% of 136 duels better than 70%
43% of 23 situations better than 64%
Cache32
59% -
0.74 -
80.7 -
1.03-
53% of 133 duels -
24% of 21 situations -
Vertigo4
25% -
0.85 -
89.8 -
1.15-
53% of 15 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How molizz11 plays

Across 409 matches molizz11 averages K/R 0.71, ADR 80.0 and a rating of 1.01. Averages 15.6 kills per match with 47% headshots. The strongest map is Cache with a 59% win rate in 32 matches. In 147 of 409 matches the rating was 1.10 or higher (36%), in 174 it was below 0.90. In 356 matches with detailed stats: 43 4Ks and 8 aces. Best month by rating: August 2026 at 1.04. molizz11 loses the most ELO on Dust 2 (−135 ELO, win rate 47%). Things go best on Nuke (+86 ELO, win rate 55%). Improved over the last three months: K/R +0.07, ADR +9.7, Headshots +5 pp, Win rate +6 pp, ELO +1,043. Unchanged in recent months: Rating at 1.01. Last 30 days: 211 matches, win rate 54%, net ELO −211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.