molBOB

Kazakhstan
On FACEIT since 2026 54 matches tracked 33 matches in 30 days
Last updated:

How does molBOB play?

Rating 1.07 K/R 0.78 ADR 84.1 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 22% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 98%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.0
Knife kills 1 in 54 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.7 pp · Ø 13.3% better than 93%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 6x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.9, Headshots +10 pp, Win rate +10 pp, ELO +233
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
55% better than 64%
0.76 better than 61%
81.4 better than 56%
1.05 better than 59%
52% of 109 duels better than 58%
36% of 11 situations better than 44%
Dust 213
62% -
0.77 -
87.2 -
1.08-
51% of 72 duels -
63% of 8 situations -
Ancient7
43% -
0.74 -
75.0 -
1.00-
52% of 23 duels -
33% of 3 situations -
Anubis7
71% -
0.85 -
96.8 -
1.17-
57% of 37 duels -
33% of 6 situations -
Inferno4
25% -
0.78 -
81.5 -
1.04-
44% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How molBOB plays

Across 54 matches molBOB averages K/R 0.78, ADR 84.1 and a rating of 1.07. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 26 of 54 matches the rating was 1.10 or higher (48%), in 20 it was below 0.90. In 33 matches with detailed stats: 6 4Ks and 1 ace. Things go best on Mirage (+1 ELO, win rate 55%). Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.9, Headshots +10 pp, Win rate +10 pp, ELO +233. Last 30 days: 33 matches, win rate 58%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.