mojave3

Faroe Islands
On FACEIT since 2017 238 matches tracked 67 matches in 30 days
ELO ▲ 118
2,334
30-day peak: 2,359
Rank EU
#89,973
Faroe Islands #136 in Faroe Islands
Last updated:

How does mojave3 play?

Rating 0.96 K/R 0.67 ADR 74.6 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 238 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.6
Knife kills 8 in 238 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 25x 4K, 8 aces in 159 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.70 enemies flashed per round and so well above the average (0.29).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 98%
Enemies flashed per round 0.70+0.41 · Ø 0.29 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +7.1
= Stayed the same
Win rate at 52%, ELO at 2,359
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −158 ELO
65 matches · 38% win rate
On Ancient −133 ELO
44 matches · 55% win rate
On Wednesdays +52 ELO, win rate 31%

mojave3 loses the most ELO in match 1 of the day: −158 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.07 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
48% better than 34%
0.67 better than 18%
73.6 better than 15%
0.95 better than 22%
41% of 232 duels better than 6%
42% of 43 situations better than 62%
Anubis50
52% better than 47%
0.69 better than 24%
73.2 better than 12%
0.97 better than 26%
51% of 177 duels better than 47%
38% of 29 situations right on the average
Ancient44
55% better than 60%
0.68 better than 18%
77.8 better than 31%
0.95 better than 21%
54% of 167 duels better than 62%
52% of 31 situations better than 84%
Inferno28
57% better than 59%
0.71 better than 33%
80.4 better than 39%
1.05 better than 47%
43% of 104 duels better than 9%
43% of 21 situations better than 62%
Nuke22
64% better than 77%
0.65 better than 7%
74.1 better than 12%
0.92 better than 11%
46% of 109 duels better than 19%
42% of 12 situations better than 55%
Dust 220
55% better than 62%
0.62 better than 4%
66.7 better than 2%
0.89 better than 7%
51% of 70 duels right on the average
33% of 9 situations better than 38%
Cache4
0% -
0.71 -
76.0 -
0.93-
50% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mojave3 plays

Across 238 matches mojave3 averages K/R 0.67, ADR 74.6 and a rating of 0.96. Biggest strength: Utility damage per round at 7.4, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.6, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 69 of 238 matches the rating was 1.10 or higher (29%), in 114 it was below 0.90. In 159 matches with detailed stats: 25 4Ks and 8 aces. Best month by rating: August 2026 at 1.01. mojave3 loses the most ELO in match 1 of the day (−158 ELO, win rate 38%). Things go best on Anubis (+63 ELO, win rate 52%). Match no. 3 of the day goes best: 62% win rate, +56 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +7.1. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,359. Last 30 days: 67 matches, win rate 55%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.