mogger3000

USA
On FACEIT since 2019 252 matches tracked 55 matches in 30 days
ELO ▼ 80
2,298
30-day peak: 2,547
Rank NA ▼ 1,593 places
#3,121
USA #1,664 in USA
30 days · prev. #1,528 · best #1,206
Last updated:

How does mogger3000 play?

Rating 0.99 K/R 0.72 ADR 80.7 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 252 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.9
Knife kills 8 in 252 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 30x 4K, 4 aces in 183 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +137
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 80.2, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −163 ELO
97 matches · 56% win rate
On Anubis −20 ELO
23 matches · 57% win rate
On Thursdays −162 ELO, win rate 41%

mogger3000 loses the most ELO on Mirage: −163 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
56% better than 66%
0.73 better than 42%
81.9 better than 53%
1.00 better than 37%
51% of 539 duels right on the average
30% of 56 situations better than 27%
Dust 272
50% better than 44%
0.73 better than 43%
80.1 better than 45%
1.02 better than 42%
53% of 394 duels better than 59%
39% of 44 situations better than 53%
Ancient27
56% better than 64%
0.73 better than 42%
84.6 better than 64%
0.98 better than 31%
46% of 148 duels better than 21%
41% of 17 situations better than 57%
Anubis23
57% better than 65%
0.70 better than 28%
80.7 better than 47%
0.96 better than 23%
56% of 130 duels better than 73%
27% of 11 situations better than 22%
Cache15
40% -
0.67 -
79.3 -
0.91-
43% of 83 duels -
0% of 3 situations -
Nuke13
23% -
0.62 -
65.3 -
0.88-
42% of 72 duels -
11% of 9 situations -
Inferno5
40% -
0.83 -
89.8 -
1.18-
46% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mogger3000 plays

Across 252 matches mogger3000 averages K/R 0.72, ADR 80.7 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 86 of 252 matches the rating was 1.10 or higher (34%), in 110 it was below 0.90. In 183 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. mogger3000 loses the most ELO on Mirage (−163 ELO, win rate 56%). Things go best on Ancient (+113 ELO, win rate 56%). Improved over the last three months: Win rate +3 pp, ELO +137. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 80.2, Headshots at 48%. Last 30 days: 55 matches, win rate 47%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.