mogaizh28

Russia
On FACEIT since 2020 203 matches tracked 66 matches in 30 days
ELO ▲ 93
2,309
30-day peak: 2,309
Rank EU
#97,184
Russia #24,034 in Russia
Last updated:

How does mogaizh28 play?

Rating 1.05 (from 182 matches) K/R 0.75 ADR 83.2 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 182 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 27x 4K, 2 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 98%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.22, Win rate +15 pp, ELO +147
= Stayed the same
ADR at 83.9
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
41 matches · 41% win rate
On Tuesdays +1 ELO, win rate 38%

mogaizh28 loses the most ELO in match 2 of the day: +25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Inferno
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
47% better than 32%
0.74 right on the average
82.6 better than 57%
1.04 right on the average
50% of 321 duels better than 40%
29% of 42 situations better than 27%
Ancient43
51% better than 45%
0.78 better than 66%
86.5 better than 75%
1.05 better than 54%
52% of 172 duels right on the average
26% of 34 situations better than 22%
Mirage21
48% better than 36%
0.69 better than 25%
77.5 better than 32%
0.96 better than 24%
56% of 73 duels better than 76%
38% of 16 situations right on the average
Anubis16
50% better than 43%
0.70 better than 26%
79.2 better than 39%
0.99 better than 30%
53% of 38 duels better than 56%
50% of 10 situations better than 80%
Inferno16
50% better than 35%
0.84 better than 83%
87.8 better than 75%
1.18 better than 78%
57% of 69 duels better than 68%
56% of 9 situations better than 88%
Cache11
73% -
0.86 -
90.4 -
1.24-
47% of 34 duels -
17% of 6 situations -
Nuke10
60% -
0.66 -
76.6 -
0.98-
40% of 25 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mogaizh28 plays

Across 203 matches mogaizh28 averages K/R 0.75 and ADR 83.2; the rating across the 182 rated matches is 1.05. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 45% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 74 of 182 matches the rating was 1.10 or higher (41%), in 64 it was below 0.90. In 161 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. mogaizh28 loses the most ELO in match 2 of the day (+25 ELO, win rate 41%). Things go best in match 3 of the day (+49 ELO, win rate 58%). Match no. 1 of the day goes best: 60% win rate, +2 ELO. Improved over the last three months: K/R +0.06, Rating +0.22, Win rate +15 pp, ELO +147. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 83.9. Last 30 days: 66 matches, win rate 55%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.