moe-_

Germany
On FACEIT since 2014 162 matches tracked 20 matches in 30 days
ELO ▼ 46
2,515
30-day peak: 2,561
Rank EU
#50,137
Germany #1,255 in Germany
Last updated:

How does moe-_ play?

Rating 1.00 (from 153 matches) K/R 0.72 ADR 79.8 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 153 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 12x 4K, 0 aces in 93 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 7.8+3.7 · Ø 4.1 better than 98%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 81.0, Headshots at 55%
▼ Got worse
Win rate −4 pp, ELO −93

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
38 matches · 42% win rate
On Dust 2 −17 ELO
29 matches · 52% win rate
Between 12:00 and 18:00 +93 ELO, win rate 47%

moe-_ loses the most ELO on Ancient: −100 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.93 · Cache
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
42% better than 19%
0.71 better than 29%
78.4 better than 31%
0.96 better than 22%
50% of 92 duels better than 38%
24% of 25 situations better than 17%
Mirage33
58% better than 71%
0.67 better than 14%
73.1 better than 11%
0.96 better than 20%
60% of 72 duels better than 89%
55% of 20 situations better than 89%
Dust 229
52% right on the average
0.76 better than 57%
83.7 better than 62%
1.06 better than 55%
43% of 89 duels better than 11%
43% of 14 situations better than 62%
Inferno26
62% better than 64%
0.73 better than 32%
83.4 better than 41%
0.99 better than 19%
47% of 83 duels better than 11%
42% of 19 situations better than 59%
Cache18
56% -
0.79 -
85.9 -
1.08-
50% of 66 duels -
57% of 7 situations -
Anubis15
40% better than 10%
0.73 better than 39%
77.5 better than 25%
1.00 better than 31%
39% of 31 duels better than 3%
45% of 11 situations better than 68%
Nuke3
67% -
0.65 -
75.4 -
0.96-
40% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moe-_ plays

Across 162 matches moe-_ averages K/R 0.72 and ADR 79.8; the rating across the 153 rated matches is 1.00. Biggest strength: Utility damage per round at 7.8, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 55% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 48 of 153 matches the rating was 1.10 or higher (31%), in 60 it was below 0.90. In 93 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. moe-_ loses the most ELO on Ancient (−100 ELO, win rate 42%). Things go best on Mirage (+182 ELO, win rate 58%). From match no. 5 of the day on, things go best: 57% win rate, −13 ELO. Got weaker: Win rate −4 pp, ELO −93. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 81.0, Headshots at 55%. Last 30 days: 20 matches, win rate 50%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.