moderncs

USA
On FACEIT since 2016 71 matches tracked 19 matches in 30 days
ELO ▲ 96
2,178
30-day peak: 2,178
Rank NA ▲ 221 places
#4,453
US #2,502 in US
30 days · prev. #4,674 · best #4,234
Last updated:

How does moderncs play?

Rating 1.06 K/R 0.76 ADR 80.7 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 71 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Strength
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 34%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 1.09+0.07 · Ø 1.02 better than 73%
Pistol kills per match 2.8
Knife kills 2 in 71 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 83%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 96%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 3x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 44%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 15%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 81.8, Headshots at 47%, ELO at 2,170
▼ Got worse
Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
22 matches · 55% win rate

moderncs loses the most ELO on Mirage: −2 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Anubis
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 66%
0.66 better than 16%
72.0 better than 12%
0.95 better than 24%
40% of 67 duels better than 5%
71% of 14 situations better than 98%
Dust 216
38% better than 10%
0.79 better than 75%
84.8 better than 72%
1.10 better than 74%
46% of 57 duels better than 25%
54% of 13 situations better than 86%
Anubis12
67% -
0.78 -
83.9 -
1.09-
48% of 50 duels -
47% of 17 situations -
Inferno8
75% -
0.96 -
91.3 -
1.35-
52% of 33 duels -
50% of 6 situations -
Cache7
57% -
0.74 -
80.7 -
0.97-
52% of 31 duels -
29% of 7 situations -
Ancient6
17% -
0.76 -
79.9 -
1.02-
44% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moderncs plays

Across 71 matches moderncs averages K/R 0.76, ADR 80.7 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 30 of 71 matches the rating was 1.10 or higher (42%), in 26 it was below 0.90. In 36 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.30. moderncs loses the most ELO on Mirage (−2 ELO, win rate 55%). Got weaker: Win rate −16 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 81.8, Headshots at 47%, ELO at 2,170. Last 30 days: 19 matches, win rate 58%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.