moder

Vatican City
On FACEIT since 2020 201 matches tracked 102 matches in 30 days
ELO ▲ 265
2,603
30-day peak: 2,810
Rank EU
#36,801
Vatican City #48 in Vatican City
Last updated:

How does moder play?

Rating 0.97 K/R 0.70 ADR 79.0 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 201 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.9
Knife kills 7 in 201 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 19%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 21x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.69, ADR at 78.5
▼ Got worse
Rating −0.06, Win rate −7 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
56 matches · 38% win rate
On Ancient −60 ELO
38 matches · 50% win rate
On Fridays −2 ELO, win rate 40%

moder loses the most ELO on Dust 2: −84 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.53 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
38% better than 9%
0.68 better than 19%
78.5 better than 35%
0.94 better than 15%
50% of 331 duels better than 40%
39% of 38 situations better than 49%
Anubis41
59% better than 68%
0.67 better than 13%
76.9 better than 23%
0.95 better than 16%
53% of 200 duels better than 56%
31% of 16 situations better than 31%
Ancient38
50% better than 40%
0.78 better than 63%
84.9 better than 64%
1.08 better than 62%
56% of 162 duels better than 73%
16% of 19 situations better than 7%
Mirage31
55% better than 58%
0.65 better than 9%
76.2 better than 23%
0.92 better than 11%
54% of 138 duels better than 63%
25% of 16 situations better than 15%
Nuke25
64% better than 75%
0.75 better than 45%
80.9 better than 41%
1.03 better than 43%
51% of 138 duels better than 39%
56% of 9 situations better than 84%
Inferno7
57% -
0.61 -
69.3 -
0.82-
54% of 41 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moder plays

Across 201 matches moder averages K/R 0.70, ADR 79.0 and a rating of 0.97. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 58% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 65 of 201 matches the rating was 1.10 or higher (32%), in 82 it was below 0.90. In 151 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. moder loses the most ELO on Dust 2 (−84 ELO, win rate 38%). Things go best on Nuke (+90 ELO, win rate 64%). Improved over the last three months: Headshots +6 pp. Got weaker: Rating −0.06, Win rate −7 pp. Unchanged in recent months: K/R at 0.69, ADR at 78.5. Last 30 days: 102 matches, win rate 50%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.