mode-shizic
Name history of mode-shizic
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does mode-shizic play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Weakness24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average48% headshots and so slightly below the average (50%).
Impact
AverageExactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).
Utility and deaths
Weakness0.09 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 1.05 (at the start 1.03). Just above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 81.4. Last 3 months: 76.8 (at the start 79.2). Slightly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 45% (at the start 50%). Clearly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 55% (at the start 44%). Clearly above the average (50%).
Best month: August 2026 with 2,354. Last 3 months: 2,354 (at the start 1,937).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 154 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mode-shizic loses the most ELO on Anubis: −88 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Mirage
- Highest rating in a match: 1.96 · Mirage
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 154 matchesCompared with players on the same level who have at least 15 matches on the map.
How mode-shizic plays
Across 154 matches mode-shizic averages K/R 0.73 and ADR 78.2; the rating across the 153 rated matches is 1.04. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Ancient with a 77% win rate in 22 matches. In 66 of 153 matches the rating was 1.10 or higher (43%), in 53 it was below 0.90. In 58 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. mode-shizic loses the most ELO on Anubis (−88 ELO, win rate 38%). Things go best on Ancient (+2 ELO, win rate 77%). Improved over the last three months: Win rate +11 pp, ELO +417. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 76.8. Last 30 days: 6 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.