mockingbird1

Kosovo
On FACEIT since 2022 271 matches tracked 117 matches in 30 days
Last updated:

How does mockingbird1 play?

Rating 0.97 (from 221 matches) K/R 0.72 ADR 80.7 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 3.9
Knife kills 1 in 271 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 37x 4K, 3 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.97, Headshots at 46%
▼ Got worse
K/R −0.04, ADR −5.0, Win rate −6 pp, ELO −72

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
54 matches · 54% win rate
On Anubis −31 ELO
49 matches · 61% win rate
On Wednesdays −26 ELO, win rate 40%

mockingbird1 loses the most ELO on Dust 2: −58 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
41% better than 14%
0.72 better than 37%
80.7 better than 48%
0.93 better than 17%
42% of 219 duels better than 8%
50% of 14 situations better than 82%
Ancient56
54% better than 57%
0.72 better than 37%
78.9 better than 35%
0.93 better than 16%
49% of 244 duels better than 35%
27% of 15 situations better than 23%
Dust 254
54% better than 60%
0.69 better than 25%
81.6 better than 52%
0.96 better than 23%
49% of 238 duels better than 37%
33% of 21 situations better than 38%
Anubis49
61% better than 78%
0.74 better than 47%
82.7 better than 56%
1.02 better than 43%
44% of 209 duels better than 13%
23% of 13 situations better than 15%
Inferno47
53% better than 45%
0.76 better than 54%
80.1 better than 38%
1.02 better than 36%
52% of 192 duels better than 36%
29% of 21 situations better than 29%
Cache5
20% -
0.76 -
83.3 -
1.02-
53% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mockingbird1 plays

Across 271 matches mockingbird1 averages K/R 0.72 and ADR 80.7; the rating across the 221 rated matches is 0.97. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 46% headshots. The strongest map is Anubis with a 61% win rate in 49 matches. In 70 of 221 matches the rating was 1.10 or higher (32%), in 91 it was below 0.90. In 197 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: July 2026 at 0.99. mockingbird1 loses the most ELO on Dust 2 (−58 ELO, win rate 54%). Things go best on Ancient (+23 ELO, win rate 54%). From match no. 5 of the day on, things go best: 59% win rate, −10 ELO. Got weaker: K/R −0.04, ADR −5.0, Win rate −6 pp, ELO −72. Unchanged in recent months: Rating at 0.97, Headshots at 46%. Last 30 days: 117 matches, win rate 48%, net ELO −183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.