mobile

Belarus
On FACEIT since 2019 129 matches tracked 27 matches in 30 days
Last updated:

How does mobile play?

Rating 1.04 K/R 0.77 ADR 81.6 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Knife kills 4 in 129 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 3 aces in 108 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether mobile is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.78
JunJulAugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
25 matches · 44% win rate
In match 1 of the day −30 ELO
43 matches · 40% win rate
On Fridays ±0 ELO, win rate 42%

mobile loses the most ELO on Dust 2: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 1.85 · Ancient

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% right on the average
0.77 better than 62%
81.4 better than 51%
1.04 right on the average
55% of 191 duels better than 71%
42% of 26 situations better than 62%
Dust 225
44% better than 24%
0.75 right on the average
80.2 better than 45%
1.01 better than 39%
64% of 115 duels better than 95%
38% of 13 situations right on the average
Anubis23
43% better than 20%
0.77 better than 61%
81.5 better than 51%
1.07 better than 58%
54% of 95 duels better than 63%
9% of 11 situations better than 3%
Ancient17
53% right on the average
0.78 better than 66%
82.6 better than 54%
1.09 better than 68%
52% of 69 duels right on the average
64% of 14 situations better than 95%
Nuke9
67% -
0.82 -
85.0 -
1.08-
55% of 49 duels -
17% of 6 situations -
Inferno7
0% -
0.72 -
84.0 -
0.95-
50% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mobile plays

Across 129 matches mobile averages K/R 0.77, ADR 81.6 and a rating of 1.04. Biggest strength: Opening duels won at 55%, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 45% headshots. The strongest map is Ancient with a 53% win rate in 17 matches. In 49 of 129 matches the rating was 1.10 or higher (38%), in 44 it was below 0.90. In 108 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. mobile loses the most ELO on Dust 2 (−30 ELO, win rate 44%). Things go best from match 5 of the day (+60 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +60 ELO. Last 30 days: 27 matches, win rate 41%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.