moNJie

Turkey
On FACEIT since 2018 288 matches tracked 48 matches in 30 days
ELO ▼ 19
2,437
30-day peak: 2,467
Rank EU
#65,154
Turkey #1,515 in Turkey
Last updated:

How does moNJie play?

Rating 1.11 K/R 0.79 ADR 84.6 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 288 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 3.4
Knife kills 8 in 288 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 51x 4K, 5 aces in 211 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +80
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.21, ADR −11.3, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.77 (at the start 0.89). Slightly above the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −51 ELO
43 matches · 42% win rate
In match 2 of the day +65 ELO
48 matches · 46% win rate
On Wednesdays +115 ELO, win rate 33%

moNJie loses the most ELO in match 3 of the day: −51 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Vertigo
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
56% better than 67%
0.79 better than 70%
82.0 better than 54%
1.11 better than 72%
51% of 397 duels right on the average
36% of 53 situations better than 43%
Dust 278
54% better than 59%
0.80 better than 76%
86.8 better than 76%
1.11 better than 72%
53% of 358 duels better than 56%
34% of 44 situations better than 44%
Inferno54
52% better than 40%
0.78 better than 61%
84.4 better than 58%
1.10 better than 58%
49% of 246 duels better than 27%
55% of 22 situations better than 87%
Anubis45
47% better than 33%
0.81 better than 79%
86.7 better than 77%
1.14 better than 81%
54% of 208 duels better than 62%
44% of 32 situations better than 68%
Ancient10
40% -
0.77 -
82.3 -
1.03-
43% of 44 duels -
67% of 6 situations -
Cache8
38% -
0.66 -
71.9 -
0.94-
48% of 40 duels -
29% of 7 situations -
Nuke7
43% -
0.82 -
86.8 -
1.12-
69% of 36 duels -
0% of 2 situations -
Vertigo3
33% -
1.06 -
108.0 -
1.38-
71% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moNJie plays

Across 288 matches moNJie averages K/R 0.79, ADR 84.6 and a rating of 1.11. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 58% headshots. The strongest map is Mirage with a 56% win rate in 82 matches. In 131 of 288 matches the rating was 1.10 or higher (45%), in 87 it was below 0.90. In 211 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: July 2026 at 1.27. moNJie loses the most ELO in match 3 of the day (−51 ELO, win rate 42%). Things go best on Anubis (+200 ELO, win rate 47%). Match no. 1 of the day goes best: 61% win rate, +177 ELO. Improved over the last three months: Headshots +2 pp, ELO +80. Got weaker: K/R −0.12, Rating −0.21, ADR −11.3, Win rate −7 pp. Last 30 days: 48 matches, win rate 52%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.