mnogobolu_u

Russia
167 matches tracked 167 matches in 30 days
Last updated:

How does mnogobolu_u play?

Rating 0.88 K/R 0.61 ADR 68.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Weakness
Where do the kills come from?

34% headshots and so well below the average (48%).

Headshot rate 34%−14 pp · Ø 48% better than 2%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.87−0.10 · Ø 0.97 better than 9%
Pistol kills per match 2.3
Knife kills 2 in 167 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.8%).

2K rounds 10.4%−2.4 pp · Ø 12.8% better than 3%
3K rounds 2.3%−1.5 pp · Ø 3.8% better than 2%
MVPs per match 1.7−0.5 · Ø 2.2 better than 5%
4Ks and aces 18x 4K, 1 ace in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 19%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 +31 ELO, win rate 42%
On Sundays −32 ELO, win rate 40%

mnogobolu_u loses the most ELO on Dust 2: −63 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Anubis
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis40
53% better than 58%
0.63 better than 11%
69.5 better than 6%
0.90 better than 15%
37% of 106 duels better than 3%
47% of 32 situations better than 71%
Nuke37
65% better than 81%
0.68 better than 18%
76.1 better than 24%
0.96 better than 24%
51% of 114 duels better than 44%
32% of 22 situations better than 28%
Dust 227
44% better than 30%
0.59 better than 3%
66.2 better than 2%
0.84 better than 4%
39% of 83 duels better than 5%
38% of 21 situations right on the average
Mirage27
44% better than 27%
0.58 better than 2%
65.6 better than 1%
0.86 better than 8%
53% of 80 duels better than 67%
58% of 12 situations better than 92%
Inferno20
55% better than 61%
0.59 better than 4%
63.4 better than 1%
0.85 better than 8%
41% of 61 duels better than 10%
17% of 12 situations better than 8%
Cache10
30% -
0.54 -
65.6 -
0.78-
45% of 20 duels -
17% of 6 situations -
Ancient6
67% -
0.50 -
62.0 -
0.71-
38% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mnogobolu_u plays

Across 167 matches mnogobolu_u averages K/R 0.61, ADR 68.5 and a rating of 0.88. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 13.4 kills per match with 34% headshots. The strongest map is Nuke with a 65% win rate in 37 matches. In 36 of 167 matches the rating was 1.10 or higher (22%), in 89 it was below 0.90. In 167 matches with detailed stats: 18 4Ks and 1 ace. mnogobolu_u loses the most ELO on Dust 2 (−63 ELO, win rate 44%). Things go best on Mirage (+59 ELO, win rate 44%). Last 30 days: 167 matches, win rate 52%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.