mnauhtxxx

Mongolia
On FACEIT since 2025 158 matches tracked 51 matches in 30 days
ELO ▲ 50
2,101
30-day peak: 2,101
Rank SEA ▼ 774 places
#4,529
Mongolia #1,190 in Mongolia
30 days · prev. #3,755 · best #3,754
Last updated:

How does mnauhtxxx play?

Rating 1.02 K/R 0.75 ADR 82.2 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 158 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 17x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +363
= Stayed the same
ADR at 82.0
▼ Got worse
K/R −0.06, Rating −0.08, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80). Right on the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
32 matches · 56% win rate
On Mirage −25 ELO
48 matches · 50% win rate
Between 12:00 and 18:00 −78 ELO, win rate 41%

mnauhtxxx loses the most ELO on Ancient: −27 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% better than 44%
0.76 better than 61%
83.9 better than 68%
1.05 better than 59%
48% of 233 duels better than 34%
30% of 27 situations better than 27%
Ancient32
56% better than 62%
0.73 better than 43%
84.0 better than 63%
1.00 better than 39%
38% of 135 duels better than 1%
50% of 18 situations better than 79%
Dust 232
50% better than 44%
0.69 better than 26%
75.7 better than 24%
0.90 better than 11%
46% of 140 duels better than 22%
29% of 14 situations better than 27%
Inferno19
37% better than 10%
0.83 better than 85%
86.0 better than 73%
1.16 better than 83%
51% of 102 duels better than 45%
45% of 11 situations better than 72%
Anubis13
54% -
0.80 -
84.5 -
1.07-
53% of 79 duels -
0% of 8 situations -
Cache8
63% -
0.75 -
80.0 -
0.99-
49% of 43 duels -
0% of 3 situations -
Nuke6
17% -
0.72 -
76.3 -
0.90-
59% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mnauhtxxx plays

Across 158 matches mnauhtxxx averages K/R 0.75, ADR 82.2 and a rating of 1.02. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 32 matches. In 60 of 158 matches the rating was 1.10 or higher (38%), in 60 it was below 0.90. In 126 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. mnauhtxxx loses the most ELO on Ancient (−27 ELO, win rate 56%). Things go best from match 5 of the day (−26 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −26 ELO. Improved over the last three months: Win rate +6 pp, ELO +363. Got weaker: K/R −0.06, Rating −0.08, Headshots −4 pp. Unchanged in recent months: ADR at 82.0. Last 30 days: 51 matches, win rate 51%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.