mmmotya

Russia
On FACEIT since 2021 227 matches tracked 94 matches in 30 days
ELO ▲ 15
3,052
30-day peak: 3,052
Rank EU ▲ 170 places
#6,672
Russia #1,880 in Russia
30 days · prev. #6,842 · best #6,672
Last updated:

How does mmmotya play?

Rating 1.06 K/R 0.78 ADR 84.2 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 227 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 3.1
Knife kills 3 in 227 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 52x 4K, 1 ace in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether mmmotya is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 227 matches, all from the last 3 months.

Kills per round (K/R)

0.87
SepOct

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −185 ELO
84 matches · 48% win rate
On Anubis −161 ELO
37 matches · 41% win rate
Between 18:00 and 24:00 −258 ELO, win rate 42%
On Thursdays −303 ELO, win rate 33%

mmmotya loses the most ELO on Mirage: −185 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
48% better than 22%
0.74 better than 39%
81.3 better than 45%
1.01 better than 30%
50% of 394 duels better than 34%
26% of 38 situations better than 15%
Dust 248
60% better than 69%
0.86 better than 87%
91.1 better than 86%
1.17 better than 77%
57% of 308 duels better than 74%
20% of 20 situations better than 9%
Ancient38
53% better than 41%
0.79 better than 66%
88.1 better than 77%
1.10 better than 63%
54% of 216 duels better than 59%
53% of 17 situations better than 84%
Anubis37
41% better than 11%
0.76 better than 53%
81.2 better than 48%
1.04 better than 42%
51% of 219 duels better than 40%
59% of 17 situations better than 90%
Nuke11
27% -
0.81 -
81.0 -
1.05-
56% of 61 duels -
33% of 6 situations -
Inferno6
17% -
0.59 -
66.7 -
0.76-
38% of 34 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mmmotya plays

Across 227 matches mmmotya averages K/R 0.78, ADR 84.2 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 60% win rate in 48 matches. In 90 of 227 matches the rating was 1.10 or higher (40%), in 84 it was below 0.90. In 227 matches with detailed stats: 52 4Ks and 1 ace. mmmotya loses the most ELO on Mirage (−185 ELO, win rate 48%). Things go best on Ancient (+93 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, −24 ELO. Last 30 days: 94 matches, win rate 51%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.