mmmmmmmmm1_

South Africa
147 matches tracked
Last updated:

How does mmmmmmmmm1_ play?

Rating 1.12 (from 95 matches) K/R 0.86 ADR 90.7 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 97 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 30% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (51%).

Headshot rate 38%−13 pp · Ø 51% better than 2%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.19+0.15 · Ø 1.04 better than 87%
Pistol kills per match 3.0 from the last 142
Knife kills 2 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 84%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 19x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 88%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 33%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +52 pp
= Stayed the same
Rating at 1.13, ELO at 2,554
▼ Got worse
K/R −0.08, ADR −4.5, Win rate −7 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.06
MayJunJulAugSepOct

Best month: September 2026 with 1.06. Last 3 months: 0.83 (at the start 0.91). Clearly above the average (0.75).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −160 ELO
52 matches · 38% win rate
On Dust 2 −134 ELO
35 matches · 43% win rate
On Tuesdays −2 ELO, win rate 35%

mmmmmmmmm1_ loses the most ELO on Mirage: −160 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
38% better than 7%
0.87 better than 91%
92.2 better than 90%
1.19 better than 87%
59% of 167 duels better than 87%
53% of 30 situations better than 88%
Dust 235
43% better than 19%
0.87 better than 91%
91.0 better than 87%
1.17 better than 83%
59% of 111 duels better than 86%
35% of 20 situations better than 40%
Ancient25
64% better than 84%
0.82 better than 79%
87.4 better than 74%
1.06 better than 54%
53% of 59 duels better than 55%
22% of 9 situations better than 12%
Inferno10
50% -
0.86 -
88.1 -
1.17-
65% of 17 duels -
50% of 4 situations -
Anubis8
63% -
0.78 -
81.2 -
0.85-
32% of 19 duels -
100% of 1 situations -
Nuke7
57% -
0.87 -
90.3 -
0.97-
38% of 13 duels -
50% of 2 situations -
Cache5
60% -
0.87 -
97.9 -
1.23-
77% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mmmmmmmmm1_ plays

Across 147 matches mmmmmmmmm1_ averages K/R 0.86 and ADR 90.7; the rating across the 95 rated matches is 1.12. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 38% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 53 of 97 matches the rating was 1.10 or higher (55%), in 25 it was below 0.90. In 87 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.25. mmmmmmmmm1_ loses the most ELO on Mirage (−160 ELO, win rate 38%). Things go best on Ancient (+111 ELO, win rate 64%). Improved over the last three months: Headshots +52 pp. Got weaker: K/R −0.08, ADR −4.5, Win rate −7 pp. Unchanged in recent months: Rating at 1.13, ELO at 2,554.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.