mmmmmmmmm1_
How does mmmmmmmmm1_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).
Compared with 2,463 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average38% headshots and so well below the average (51%).
Impact
StrengthExactly 3 kills in 6.2% of rounds and so well above the average (4.2%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 1.06. Last 3 months: 0.83 (at the start 0.91). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.25. Last 3 months: 1.13 (at the start 1.10). Clearly above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 104.8. Last 3 months: 88.8 (at the start 93.3). Clearly above the average (81.3).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 60% (at the start 8%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 70%. Last 3 months: 45% (at the start 52%). Clearly below the average (50%).
Best month: August 2026 with 2,692. Last 3 months: 2,554 (at the start 2,560).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 80%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mmmmmmmmm1_ loses the most ELO on Mirage: −160 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.46 · Mirage
- Most kills in a match: 41 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How mmmmmmmmm1_ plays
Across 147 matches mmmmmmmmm1_ averages K/R 0.86 and ADR 90.7; the rating across the 95 rated matches is 1.12. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 38% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 53 of 97 matches the rating was 1.10 or higher (55%), in 25 it was below 0.90. In 87 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.25. mmmmmmmmm1_ loses the most ELO on Mirage (−160 ELO, win rate 38%). Things go best on Ancient (+111 ELO, win rate 64%). Improved over the last three months: Headshots +52 pp. Got weaker: K/R −0.08, ADR −4.5, Win rate −7 pp. Unchanged in recent months: Rating at 1.13, ELO at 2,554.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.