mmfxyq-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Strength64% of opening duels won and so well above the average (51%).
Clutch
Strength35% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.02).
Impact
StrengthExactly 2 kills in 18.4% of rounds and so well above the average (13.3%).
Utility and deaths
Weakness23% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug 2026 compared with Dec 2025 to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.87. Last 3 months: 0.87 (at the start 0.79). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.24. Last 3 months: 1.24 (at the start 1.08). Well above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 86.5. Last 3 months: 86.5 (at the start 82.0). Clearly above the average (80.4).
Share of headshot kills
Best month: December 2025 with 53%. Last 3 months: 47% (at the start 52%). Slightly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 50% (at the start 45%). Just above the average (49%).
Best month: July 2026 with 1,914.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 40 · Ancient
- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 1.97 · Inferno
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How mmfxyq- plays
Across 102 matches mmfxyq- averages K/R 0.80, ADR 82.8 and a rating of 1.11. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 47 of 102 matches the rating was 1.10 or higher (46%), in 28 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. Things go best on Mirage (+21 ELO, win rate 33%). Improved over the last three months: K/R +0.08, Rating +0.16, ADR +4.5, Win rate +5 pp. Got weaker: Headshots −5 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.