mma_TUT

Uzbekistan
On FACEIT since 2024 123 matches tracked 44 matches in 30 days
Last updated:

How does mma_TUT play?

Rating 1.01 K/R 0.74 ADR 82.4 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 123 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average. Higher headshot rate than the level 10 · all ELO ranges average.
EntryHeadshots
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 94%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 0.99−0.04 · Ø 1.03 better than 31%
Pistol kills per match 3.2
Zeus kills1 in 123 matches
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 30%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 23x 4K, 2 aces in 102 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +84
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.13, ADR −13.5, Headshots −5 pp, Win rate −7 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.72 (at the start 0.85). Just below the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
20 matches · 40% win rate
In match 2 of the day −27 ELO
27 matches · 33% win rate
On Wednesdays ±0 ELO, win rate 35%

mma_TUT loses the most ELO on Anubis: −50 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 60%
0.81 better than 78%
88.3 better than 82%
1.14 better than 80%
53% of 229 duels better than 60%
40% of 15 situations better than 56%
Dust 234
47% better than 30%
0.73 better than 43%
81.1 right on the average
0.95 better than 19%
55% of 159 duels better than 69%
22% of 9 situations better than 13%
Anubis20
40% better than 14%
0.66 better than 13%
78.7 better than 37%
0.93 better than 16%
52% of 104 duels right on the average
40% of 10 situations better than 58%
Ancient14
36% -
0.64 -
73.9 -
0.89-
48% of 62 duels -
21% of 14 situations -
Inferno10
30% -
0.74 -
75.9 -
1.04-
62% of 53 duels -
29% of 7 situations -
Nuke6
50% -
0.79 -
86.5 -
1.00-
57% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mma_TUT plays

Across 123 matches mma_TUT averages K/R 0.74, ADR 82.4 and a rating of 1.01. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · all ELO ranges players. Averages 16.5 kills per match with 60% headshots. The strongest map is Mirage with a 54% win rate in 37 matches. In 48 of 123 matches the rating was 1.10 or higher (39%), in 50 it was below 0.90. In 102 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. mma_TUT loses the most ELO on Anubis (−50 ELO, win rate 40%). Things go best on Dust 2 (+10 ELO, win rate 47%). Match no. 1 of the day goes best: 58% win rate. Improved over the last three months: ELO +84. Got weaker: K/R −0.13, Rating −0.13, ADR −13.5, Headshots −5 pp, Win rate −7 pp. Last 30 days: 44 matches, win rate 39%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.