mm5

China
On FACEIT since 2023 107 matches tracked
Last updated:

How does mm5 play?

Rating 1.12 (from 57 matches) K/R 0.76 ADR 84.7 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 57 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (49%).

Headshot rate 65%+16 pp · Ø 49% better than 99%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.9
Knife kills 1 in 107 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 14x 4K, 2 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, ADR +11.6, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.81 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
32 matches · 56% win rate
In match 2 of the day −30 ELO
23 matches · 35% win rate
Between 0:00 and 6:00 −60 ELO, win rate 43%
On Tuesdays −27 ELO, win rate 41%

mm5 loses the most ELO on Dust 2: −30 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.27 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% right on the average
0.77 better than 66%
82.5 better than 61%
1.21 better than 93%
66% of 83 duels better than 98%
44% of 9 situations better than 69%
Dust 232
56% better than 66%
0.74 right on the average
87.2 better than 81%
1.08 better than 67%
49% of 95 duels better than 38%
33% of 6 situations better than 37%
Ancient11
82% -
0.80 -
87.7 -
1.35-
60% of 15 duels -
0% of 2 situations -
Anubis10
50% -
0.71 -
80.0 -
1.01-
41% of 22 duels -
29% of 7 situations -
Inferno7
29% -
0.83 -
88.8 -
1.07-
50% of 16 duels -
0% of 1 situations -
Nuke6
33% -
0.77 -
84.2 -
1.11-
44% of 18 duels -
0% of 3 situations -
Cache5
20% -
0.71 -
80.3 -
0.92-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mm5 plays

Across 107 matches mm5 averages K/R 0.76 and ADR 84.7; the rating across the 57 rated matches is 1.12. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 65% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 29 of 57 matches the rating was 1.10 or higher (51%), in 18 it was below 0.90. In 57 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.23. mm5 loses the most ELO on Dust 2 (−30 ELO, win rate 56%). Things go best from match 5 of the day (±0 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate. Improved over the last three months: K/R +0.11, ADR +11.6, Headshots +3 pp. Got weaker: Win rate −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.