mlty21

France
On FACEIT since 2016 55 matches tracked 26 matches in 30 days
ELO ▲ 123
3,533
30-day peak: 3,588
Rank EU ▼ 92 places
#965
France #12 in France
30 days · prev. #873 · best #873
Last updated:

How does mlty21 play?

K/R 0.65 ADR 70.5 from 55 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
AWPerClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 24%
Opening duels won 52%−2 pp · Ø 54% better than 27%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 66%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 29%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 93%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.11).

Headshot rate 40%−14 pp · Ø 54% better than 6%
AWP share of kills 28%+15 pp · Ø 13% better than 84%
K/D 0.92−0.19 · Ø 1.11 better than 1%
Pistol kills per match 2.6
Knife kills 7 in 307 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.5).

2K rounds 12.4%−1.7 pp · Ø 14.1% better than 6%
3K rounds 3.2%−1.4 pp · Ø 4.6% better than 4%
MVPs per match 1.9−0.6 · Ø 2.5 better than 2%
4Ks and aces 2x 4K, 2 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 38%
Enemies flashed per round 0.23−0.11 · Ø 0.34 better than 15%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.11, ADR +7.7, Headshots +3 pp, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −66

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.69 (at the start 0.58). Clearly below the average (0.78).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −153 ELO
43 matches · 44% win rate
On Mirage −51 ELO
22 matches · 50% win rate
On Mondays −204 ELO, win rate 38%

mlty21 loses the most ELO in match 4 of the day: −153 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.18 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient100
56% better than 37%
0.72 better than 17%
73.3 better than 3%
1.05 better than 27%
56% of 356 duels better than 59%
46% of 78 situations better than 67%
Nuke67
52% better than 36%
0.76 right on the average
80.7 better than 40%
1.12 better than 68%
58% of 265 duels better than 76%
38% of 47 situations better than 44%
Anubis52
54% better than 35%
0.71 better than 12%
73.6 better than 5%
1.03 better than 19%
60% of 213 duels better than 78%
34% of 44 situations better than 39%
Inferno35
51% better than 37%
0.72 better than 35%
77.1 better than 21%
1.06 better than 44%
60% of 142 duels better than 82%
33% of 18 situations better than 37%
Cache30
50% -
0.74 -
80.0 -
1.05-
53% of 132 duels -
42% of 19 situations -
Mirage22
50% better than 18%
0.74 better than 19%
76.6 better than 8%
1.07 better than 28%
60% of 80 duels better than 79%
21% of 14 situations better than 5%

Compared with players on the same level who have at least 15 matches on the map.

How mlty21 plays

Most room to improve: Damage per round (ADR) at 70.5, better than only 1% of level 10 · 3,500+ ELO players. Averages 14.3 kills per match with 40% headshots. The strongest map is Ancient with a 56% win rate in 100 matches. In 130 of 307 matches the rating was 1.10 or higher (42%), in 96 it was below 0.90. In 34 matches with detailed stats: 2 4Ks and 2 aces. mlty21 loses the most ELO in match 4 of the day (−153 ELO, win rate 44%). Things go best on Ancient (+285 ELO, win rate 56%). Improved over the last three months: K/R +0.11, ADR +7.7, Headshots +3 pp, Win rate +13 pp. Got weaker: ELO −66. Last 30 days: 26 matches, win rate 54%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.