mlg_just1n
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.35 K/D and so well above the average (1.03).
Impact
Strength3.0 MVPs per match and so well above the average (2.3).
Utility and deaths
StrengthDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: May 2026 with 0.99.
Rating, 1.00 is an average match
Best month: May 2026 with 1.44.
Damage per round (ADR)
Best month: May 2026 with 102.5.
Share of headshot kills
Best month: September 2026 with 49%.
Matches won (win rate)
Best month: May 2026 with 86%.
Best month: September 2026 with 2,070.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 58 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.31 · Dust 2
- Most kills in a match: 39 · Cache
- Longest win streak: 5 wins in a row · Cache
Maps in detail
from the last 58 matchesCompared with players on the same level who have at least 15 matches on the map.
How mlg_just1n plays
Across 58 matches mlg_just1n averages K/R 0.87, ADR 92.6 and a rating of 1.25. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 47% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 36 of 58 matches the rating was 1.10 or higher (62%), in 10 it was below 0.90. In 50 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: May 2026 at 1.44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.