mles

Ukraine
192 matches tracked 16 matches in 30 days
Last updated:

How does mles play?

Rating 0.96 (from 119 matches) K/R 0.75 ADR 81.7 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 49%−2 pp better than 29%

Clutch

Weakness
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 21%+10 pp better than 86%
K/D 1.01−0.03 better than 38%
Pistol kills per match 2.9
Knife kills 3 in 192 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.5 pp better than 33%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 2.40.0 level
4Ks and aces 19x 4K, 1 ace in 118 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.19−0.11 better than 21%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, ELO +390
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.12, Rating −0.25, ADR −9.4

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.70 (at the start 0.82).

Patterns

From the last 192 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −179 ELO
39 matches · 38% wins
From match 5 of the day −179 ELO
29 matches · 41% wins
On Tuesdays −48 ELO, win rate 42%

mles loses the most ELO on Anubis: −179 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.25 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
50% better than 41%
0.77 better than 62%
82.6 better than 58%
1.02 better than 43%
56% of 312 duels better than 75%
50% of 20 situations better than 82%
Anubis39
38% better than 9%
0.66 better than 13%
76.5 better than 25%
0.82 better than 2%
50% of 203 duels better than 38%
42% of 19 situations better than 59%
Ancient37
57% better than 64%
0.78 better than 68%
84.4 better than 64%
0.97 better than 25%
54% of 164 duels better than 62%
36% of 25 situations better than 44%
Mirage30
43% better than 17%
0.74 level
81.6 better than 54%
0.86-
52% of 152 duels level
29% of 21 situations better than 23%
Nuke14
57% -
0.73 -
77.1 -
1.06-
46% of 59 duels -
33% of 3 situations -
Cache11
82% -
0.87 -
89.1 -
1.07-
57% of 51 duels -
64% of 11 situations -
Inferno8
38% -
0.76 -
84.0 -
1.09-
51% of 53 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mles plays

Across 192 matches mles averages K/R 0.75 and ADR 81.7; the rating across the 119 rated matches is 0.96. Biggest strength: Rounds with first kill at 12%. That is better than 75% of players on level 10. Most room to improve: Utility damage per round at 2.8. That is better than only 14% of players on level 10. On average 16.4 kills per match, 45% of them headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 39 of 119 matches the rating was 1.10 or higher (33%), in 58 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: July 2026 at 1.21. mles loses the most ELO on Anubis (−179 ELO, win rate 38%). Things go best in match 1 of the day (+81 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp, ELO +390. Got weaker: K/R −0.12, Rating −0.25, ADR −9.4. Unchanged in recent months: Win rate at 50%. Last 30 days: 16 matches, win rate 38%, ELO balance −119.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.