mldr

Poland
On FACEIT since 2018 236 matches tracked 84 matches in 30 days
ELO ▼ 146
2,067
30-day peak: 2,341
Rank EU
#199,091
Poland #11,255 in Poland
Last updated:

How does mldr play?

Rating 1.07 K/R 0.78 ADR 84.8 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.0
Knife kills 2 in 236 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 23x 4K, 1 ace in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +189
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 84.2, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −130 ELO
87 matches · 49% win rate
In match 3 of the day −50 ELO
38 matches · 37% win rate
Between 12:00 and 18:00 +11 ELO, win rate 46%
On Thursdays −21 ELO, win rate 44%

mldr loses the most ELO on Mirage: −130 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Mirage
  2. Highest rating in a match: 2.32 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
49% better than 40%
0.81 better than 81%
86.8 better than 80%
1.11 better than 77%
56% of 569 duels better than 79%
46% of 50 situations better than 72%
Dust 243
63% better than 87%
0.79 better than 74%
84.6 better than 68%
1.09 better than 69%
62% of 208 duels better than 94%
54% of 26 situations better than 87%
Cache27
52% -
0.76 -
83.0 -
1.06-
59% of 133 duels -
38% of 13 situations -
Anubis21
57% better than 67%
0.70 better than 31%
80.7 better than 49%
0.94 better than 19%
59% of 115 duels better than 89%
40% of 10 situations better than 58%
Nuke21
67% better than 85%
0.84 better than 78%
88.1 better than 74%
1.12 better than 66%
60% of 139 duels better than 86%
38% of 8 situations better than 45%
Ancient18
39% better than 12%
0.65 better than 10%
76.4 better than 23%
0.92 better than 14%
47% of 101 duels better than 27%
50% of 10 situations better than 79%
Inferno14
36% -
0.74 -
83.7 -
1.08-
58% of 74 duels -
25% of 4 situations -
Vertigo5
60% -
0.90 -
99.6 -
1.23-
50% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mldr plays

Across 236 matches mldr averages K/R 0.78, ADR 84.8 and a rating of 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 43% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 106 of 236 matches the rating was 1.10 or higher (45%), in 75 it was below 0.90. In 188 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. mldr loses the most ELO on Mirage (−130 ELO, win rate 49%). Things go best in match 1 of the day (+30 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: Win rate +9 pp, ELO +189. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 84.2, Headshots at 43%. Last 30 days: 84 matches, win rate 52%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.