mkr-_-1337

Poland
On FACEIT since 2019 368 matches tracked 87 matches in 30 days
Last updated:

How does mkr-_-1337 play?

Rating 1.06 K/R 0.74 ADR 80.6 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 368 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.3
Knife kills 2 in 368 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 57x 4K, 3 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +423
= Stayed the same
K/R at 0.73, Rating at 1.05, Headshots at 53%
▼ Got worse
ADR −6.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
66 matches · 50% win rate
Between 18:00 and 24:00 +26 ELO, win rate 45%
On Mondays −136 ELO, win rate 38%

mkr-_-1337 loses the most ELO on Ancient: −90 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
52% better than 46%
0.75 right on the average
81.3 better than 49%
1.08 better than 61%
53% of 478 duels better than 57%
36% of 112 situations better than 43%
Anubis80
48% better than 32%
0.75 right on the average
82.4 better than 53%
1.09 better than 63%
50% of 220 duels better than 38%
38% of 71 situations right on the average
Ancient66
50% better than 40%
0.73 better than 39%
81.3 better than 45%
1.05 right on the average
54% of 231 duels better than 62%
31% of 55 situations better than 32%
Cache32
63% -
0.76 -
82.6 -
1.09-
60% of 121 duels -
44% of 25 situations -
Dust 218
33% better than 4%
0.66 better than 13%
72.8 better than 11%
0.95 better than 18%
54% of 57 duels better than 63%
44% of 18 situations better than 65%
Inferno15
47% better than 19%
0.58 better than 1%
66.6 better than 2%
0.85 better than 1%
48% of 44 duels better than 16%
33% of 6 situations better than 36%
Nuke3
67% -
0.73 -
82.3 -
1.04-
33% of 12 duels -
75% of 4 situations -
Vertigo3
67% -
0.74 -
76.8 -
0.98-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mkr-_-1337 plays

Across 368 matches mkr-_-1337 averages K/R 0.74, ADR 80.6 and a rating of 1.06. Biggest strength: Utility damage per round at 5.6, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Cache with a 63% win rate in 32 matches. In 162 of 368 matches the rating was 1.10 or higher (44%), in 120 it was below 0.90. In 297 matches with detailed stats: 57 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. mkr-_-1337 loses the most ELO on Ancient (−90 ELO, win rate 50%). Things go best on Mirage (+167 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, −24 ELO. Improved over the last three months: Win rate +4 pp, ELO +423. Got weaker: ADR −6.1. Unchanged in recent months: K/R at 0.73, Rating at 1.05, Headshots at 53%. Last 30 days: 87 matches, win rate 47%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.