mjvert

Japan
153 matches tracked
Last updated:

How does mjvert play?

Rating 0.98 (from 131 matches) K/R 0.73 ADR 80.9 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%−1 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 66%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 0.96−0.04 · Ø 1.00 better than 46%
Pistol kills per match 2.9
Knife kills 3 in 153 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.0%).

2K rounds 11.4%−1.6 pp · Ø 13.0% better than 14%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 16x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 13%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 16%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +9 pp
= Stayed the same
ADR at 79.3
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −6 pp, ELO −150

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.72).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −110 ELO
57 matches · 51% win rate
On Ancient −24 ELO
21 matches · 38% win rate
On Saturdays −82 ELO, win rate 33%

mjvert loses the most ELO on Mirage: −110 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 29 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 57%
0.69 better than 37%
78.7 better than 49%
0.95 better than 36%
48% of 253 duels better than 42%
45% of 29 situations better than 73%
Dust 237
49% better than 47%
0.76 better than 74%
83.1 better than 77%
1.02 better than 62%
49% of 162 duels better than 45%
44% of 16 situations better than 71%
Ancient21
38% better than 13%
0.75 better than 71%
83.1 better than 74%
0.99 better than 56%
46% of 116 duels better than 30%
36% of 11 situations right on the average
Anubis19
47% better than 33%
0.75 better than 67%
82.9 better than 74%
0.98-
53% of 120 duels better than 68%
33% of 6 situations better than 40%
Nuke14
64% -
0.76 -
78.1 -
1.04-
47% of 53 duels -
20% of 5 situations -
Inferno4
0% -
0.72 -
81.7 -
0.85-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mjvert plays

Across 153 matches mjvert averages K/R 0.73 and ADR 80.9; the rating across the 131 rated matches is 0.98. Biggest strength: Utility hit rate at 44%, better than 94% of level 6 players. Most room to improve: Utility damage per round at 2.3, better than only 13% of level 6 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 45 of 131 matches the rating was 1.10 or higher (34%), in 53 it was below 0.90. In 70 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. mjvert loses the most ELO on Mirage (−110 ELO, win rate 51%). Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.04, Rating −0.07, Win rate −6 pp, ELO −150. Unchanged in recent months: ADR at 79.3. Last 30 days: 2 matches, win rate 0%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.