mjayy

Svalbard & Jan Mayen
On FACEIT since 2020 233 matches tracked 109 matches in 30 days
ELO ▲ 185
2,435
30-day peak: 2,460
Rank EU
#65,433
Svalbard & Jan Mayen #68 in Svalbard & Jan Mayen
Last updated:
Next update possible in 1h 12m

How does mjayy play?

Rating 1.29 (from 183 matches) K/R 0.94 ADR 95.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 183 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 35% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

66% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 66%+15 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.45 K/D and so well above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.45+0.42 · Ø 1.03 better than 99%
Pistol kills per match 5.3
Knife kills 4 in 233 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 49x 4K, 9 aces in 183 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 91%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −7.4, Headshots −3 pp, Win rate −17 pp, ELO −95

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.95
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 1.22. Last 3 months: 0.90 (at the start 1.01). Well above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
42 matches · 43% win rate
On Dust 2 −6 ELO
43 matches · 65% win rate
Between 18:00 and 24:00 −28 ELO, win rate 41%
On Saturdays +30 ELO, win rate 43%

mjayy loses the most ELO on Mirage: −29 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Inferno
  2. Highest rating in a match: 2.46 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
65% better than 90%
0.91 better than 96%
95.5 better than 95%
1.31 better than 97%
65% of 130 duels better than 97%
23% of 30 situations better than 15%
Mirage42
43% better than 18%
0.96 better than 99%
95.9 better than 96%
1.26 better than 96%
71% of 127 duels better than 99%
52% of 27 situations better than 86%
Inferno37
57% better than 60%
1.00 better than 99%
99.0 better than 96%
1.40 better than 98%
68% of 93 duels better than 98%
59% of 29 situations better than 93%
Anubis36
53% right on the average
0.90 better than 96%
91.1 better than 91%
1.29 better than 98%
71% of 112 duels better than 99%
45% of 31 situations better than 71%
Nuke29
52% better than 36%
0.99 better than 98%
101.0 better than 98%
1.30 better than 95%
61% of 105 duels better than 91%
30% of 20 situations better than 22%
Ancient28
46% better than 28%
0.89 better than 96%
93.4 better than 92%
1.25 better than 95%
62% of 52 duels better than 94%
42% of 26 situations better than 61%
Cache11
27% -
0.78 -
87.9 -
1.05-
49% of 35 duels -
30% of 10 situations -
Vertigo6
83% -
1.00 -
108.9 -
1.43-
67% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mjayy plays

Across 233 matches mjayy averages K/R 0.94 and ADR 95.7; the rating across the 183 rated matches is 1.29. Biggest strength: K/D at 1.45, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 65% win rate in 43 matches. In 119 of 183 matches the rating was 1.10 or higher (65%), in 33 it was below 0.90. In 183 matches with detailed stats: 49 4Ks and 9 aces. Best month by rating: August 2026 at 1.67. mjayy loses the most ELO on Mirage (−29 ELO, win rate 43%). Things go best on Anubis (+105 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, +25 ELO. Got weaker: K/R −0.11, ADR −7.4, Headshots −3 pp, Win rate −17 pp, ELO −95. Last 30 days: 109 matches, win rate 52%, net ELO +168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.