mjau

Sweden
53 matches tracked
Last updated:

How does mjau play?

Rating 1.18 (from 20 matches) K/R 0.79 ADR 86.7 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 85%
Rating spread from 20 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 5% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 95%
Opening duels won 52%+1 pp better than 55%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 85%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 0.8−0.8 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 6%−5 pp better than 36%
K/D 1.030.00 level
Pistol kills per match 3.1
Knife kills 1 in 53 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 72%
Rounds with 3K 6.1%+2.0 pp better than 97%
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 6x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 69%
Utility damage per round 5.8+1.7 better than 87%
Enemies flashed per round 0.24−0.06 better than 32%
Rounds with a death 76%+4.0 pp better than 6%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.86
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.86.

Patterns

From the last 53 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 1.96 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis13
77% –
0.74 –
83.6 –
0.90–
52% of 107 duels –
-
Inferno12
42% –
0.83 –
84.6 –
1.34–
52% of 73 duels –
67% of 6 situations –
Ancient9
89% –
0.81 –
89.5 –
1.27–
61% of 54 duels –
40% of 5 situations –
Mirage9
44% –
0.79 –
87.5 –
1.34–
49% of 49 duels –
33% of 6 situations –
Cache6
17% –
0.81 –
94.4 –
1.36–
53% of 32 duels –
50% of 2 situations –
Nuke3
67% –
0.80 –
87.9 –
1.27–
50% of 20 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How mjau plays

Across 53 matches mjau averages K/R 0.79 and ADR 86.7; the rating across the 20 rated matches is 1.18. Biggest strength: Rounds with 3K at 6.1%. That is better than 97% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 6% of players on level 10. On average 18.2 kills per match, 51% of them headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 11 of 20 matches the rating was 1.10 or higher (55%), in 3 it was below 0.90. In 34 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.