miu_miu

Poland
84 matches tracked 21 matches in 30 days
Last updated:

How does miu_miu play?

Rating 1.04 K/R 0.74 ADR 82.6 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so clearly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.07+0.10 · Ø 0.97 better than 76%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.8%).

2K rounds 14.7%+1.9 pp · Ø 12.8% better than 85%
3K rounds 2.6%−1.2 pp · Ø 3.8% better than 6%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 8x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +10 pp
= Stayed the same
Rating at 1.04, Headshots at 47%, ELO at 1,654
▼ Got worse
K/R −0.04, ADR −4.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.73 (at the start 0.77). Just above the average (0.71).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +31 ELO
20 matches · 35% win rate

miu_miu loses the most ELO in match 2 of the day: +31 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
70% better than 97%
0.72 better than 47%
82.1 better than 62%
1.01 right on the average
54% of 116 duels better than 72%
38% of 16 situations right on the average
Dust 222
50% right on the average
0.77 better than 75%
84.8 better than 77%
1.04 better than 62%
56% of 108 duels better than 81%
45% of 20 situations better than 72%
Ancient16
69% better than 94%
0.74 better than 59%
81.5 better than 57%
1.07 better than 76%
49% of 72 duels better than 41%
44% of 9 situations better than 66%
Anubis13
62% -
0.77 -
84.0 -
1.14-
57% of 68 duels -
54% of 13 situations -
Nuke5
20% -
0.71 -
80.0 -
0.93-
37% of 27 duels -
25% of 4 situations -
Inferno3
0% -
0.80 -
86.6 -
1.00-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miu_miu plays

Across 84 matches miu_miu averages K/R 0.74, ADR 82.6 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 6% of level 8 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Mirage with a 70% win rate in 23 matches. In 32 of 84 matches the rating was 1.10 or higher (38%), in 27 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. miu_miu loses the most ELO in match 2 of the day (+31 ELO, win rate 35%). Things go best on Dust 2 (+33 ELO, win rate 50%). Improved over the last three months: Win rate +10 pp. Got weaker: K/R −0.04, ADR −4.8. Unchanged in recent months: Rating at 1.04, Headshots at 47%, ELO at 1,654. Last 30 days: 21 matches, win rate 48%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.