mitzymijo

Australia
On FACEIT since 2018 224 matches tracked 63 matches in 30 days
ELO ▲ 49
2,374
30-day peak: 2,462
Rank OCE ▲ 55 places
#377
Australia #213 in Australia
30 days · prev. #432 · best #364
Last updated:

How does mitzymijo play?

Rating 1.01 (from 174 matches) K/R 0.73 ADR 79.3 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.0 from the last 183
Knife kills 3 in 183 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 13x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +17 pp
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 82.9, Win rate at 52%
▼ Got worse
ELO −200

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −170 ELO
60 matches · 42% win rate
On Mirage −70 ELO
31 matches · 48% win rate
On Cache −52 ELO
20 matches · 40% win rate

mitzymijo loses the most ELO in match 1 of the day: −170 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.95 · Cache
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
45% better than 26%
0.76 better than 57%
85.0 better than 67%
1.03 right on the average
49% of 119 duels better than 35%
35% of 17 situations better than 42%
Anubis35
54% better than 55%
0.71 better than 33%
79.1 better than 37%
0.97 better than 26%
51% of 170 duels better than 47%
22% of 18 situations better than 13%
Dust 231
48% better than 37%
0.68 better than 21%
74.5 better than 18%
0.98 better than 29%
46% of 110 duels better than 23%
45% of 22 situations better than 71%
Mirage31
48% better than 34%
0.73 better than 42%
77.7 better than 31%
1.00 better than 37%
44% of 123 duels better than 13%
31% of 13 situations better than 30%
Cache20
40% -
0.83 -
88.7 -
1.19-
57% of 107 duels -
30% of 10 situations -
Nuke17
53% better than 45%
0.67 better than 11%
70.4 better than 4%
0.94 better than 16%
51% of 57 duels better than 42%
80% of 5 situations better than 99%
Inferno11
55% -
0.66 -
71.1 -
0.91-
36% of 45 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mitzymijo plays

Across 224 matches mitzymijo averages K/R 0.73 and ADR 79.3; the rating across the 174 rated matches is 1.01. Biggest strength: Utility damage per round at 5.2, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 64 of 174 matches the rating was 1.10 or higher (37%), in 69 it was below 0.90. In 85 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. mitzymijo loses the most ELO in match 1 of the day (−170 ELO, win rate 42%). Things go best in match 2 of the day (+173 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +173 ELO. Improved over the last three months: Headshots +17 pp. Got weaker: ELO −200. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 82.9, Win rate at 52%. Last 30 days: 63 matches, win rate 51%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.