mitsumeru

Russia
152 matches tracked 13 matches in 30 days
Last updated:

How does mitsumeru play?

Rating 0.89 (from 23 matches) K/R 0.78 ADR 86.0 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 10
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 19%+8 pp better than 83%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.3
Knife kills 6 in 152 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 8x 4K, 2 aces in 71 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 1.8−2.3 better than 3%
Enemies flashed per round 0.12−0.18 better than 7%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, ELO +72
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.07, ADR −4.5

Aug to Sep 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.73 (at the start 0.80).

Patterns

From the last 152 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −37 ELO
23 matches · 52% wins
On Dust 2 −15 ELO
50 matches · 46% wins
Between 0:00 and 6:00 −65 ELO, win rate 41%

mitsumeru loses the most ELO on Anubis: −37 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
46% better than 28%
0.76 better than 60%
83.1 better than 63%
0.76-
51% of 183 duels level
36% of 22 situations better than 44%
Mirage31
55% better than 61%
0.77 better than 62%
87.9 better than 81%
0.89-
57% of 180 duels better than 80%
42% of 12 situations better than 61%
Anubis23
52% better than 48%
0.80 better than 76%
83.8 better than 64%
1.00-
58% of 115 duels better than 84%
0% of 2 situations better than 2%
Ancient16
50% better than 41%
0.79 better than 71%
88.2 better than 81%
1.00-
46% of 91 duels better than 21%
50% of 8 situations better than 82%
Inferno10
40% -
0.80 -
90.8 -
0.99-
55% of 38 duels -
50% of 2 situations -
Nuke10
80% -
0.86 -
94.4 -
1.48-
64% of 61 duels -
50% of 4 situations -
Cache7
14% -
0.71 -
78.9 -
0.75-
40% of 43 duels -
0% of 4 situations -
Overpass3
67% -
0.94 -
92.5 -
-
25% of 4 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mitsumeru plays

Across 152 matches mitsumeru averages K/R 0.78 and ADR 86.0; the rating across the 23 rated matches is 0.89. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Utility damage per round at 1.8. That is better than only 3% of players on level 10. On average 17.3 kills per match, 55% of them headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 6 of 23 matches the rating was 1.10 or higher (26%), in 11 it was below 0.90. In 71 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 0.89. mitsumeru loses the most ELO on Anubis (−37 ELO, win rate 52%). Things go best on Mirage (+51 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp, ELO +72. Got weaker: K/R −0.07, ADR −4.5. Unchanged in recent months: Win rate at 49%. Last 30 days: 13 matches, win rate 46%, ELO balance −26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.