mitr-slowly
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so right on the average (49%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness36% headshots and so well below the average (47%).
Impact
Weakness1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average48% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.66 (at the start 0.76). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.88 (at the start 1.02). Well below the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 84.9. Last 3 months: 79.8 (at the start 83.8). Just above the average (78.8).
Share of headshot kills
Best month: July 2026 with 36%. Last 3 months: 35% (at the start 36%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 50% (at the start 39%). Clearly above the average (47%).
Best month: August 2026 with 1,781. Last 3 months: 1,408 (at the start 1,668).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 188 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mitr-slowly loses the most ELO on Anubis: −77 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.99 · Anubis
- Longest win streak: 6 wins in a row · Cache
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How mitr-slowly plays
Across 188 matches mitr-slowly averages K/R 0.67, ADR 80.3 and a rating of 0.89. Biggest strength: Utility hit rate at 48%, better than 99% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 7 players. Averages 14.9 kills per match with 36% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 43 of 188 matches the rating was 1.10 or higher (23%), in 104 it was below 0.90. In 149 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. mitr-slowly loses the most ELO on Anubis (−77 ELO, win rate 48%). Things go best on Dust 2 (+76 ELO, win rate 45%). Match no. 3 of the day goes best: 58% win rate, +53 ELO. Improved over the last three months: Win rate +11 pp. Got weaker: K/R −0.10, Rating −0.14, ADR −4.0, ELO −260. Unchanged in recent months: Headshots at 35%. Last 30 days: 75 matches, win rate 48%, net ELO −98.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.