mistborn

MN
373 matches tracked 173 matches in 30 days
Last updated:

How does mistborn play?

Rating 1.07 (from 222 matches) K/R 0.75 ADR 78.5 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 222 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 28%+17 pp better than 94%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.7
Knife kills 4 in 373 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.7%+1.4 pp better than 79%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 46x 4K, 8 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08
= Stayed the same
ADR at 79.1, Win rate at 55%
▼ Got worse
Headshots −14 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.68).

Patterns

From the last 373 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −2 ELO
59 matches · 47% wins
On Dust 2 −2 ELO
32 matches · 41% wins
Between 6:00 and 12:00 +39 ELO, win rate 43%
On Tuesdays +5 ELO, win rate 48%

mistborn loses the most ELO on Anubis: −2 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
57% better than 69%
0.76 better than 58%
80.7 better than 49%
1.08 better than 63%
57% of 425 duels better than 80%
37% of 46 situations better than 46%
Ancient101
57% better than 67%
0.70 better than 27%
74.1 better than 13%
0.99 better than 34%
48% of 353 duels better than 32%
45% of 56 situations better than 74%
Anubis59
47% better than 30%
0.72 better than 39%
75.3 better than 19%
1.05 better than 54%
55% of 236 duels better than 70%
37% of 27 situations better than 47%
Dust 232
41% better than 14%
0.71 better than 35%
75.7 better than 24%
1.01 better than 39%
46% of 123 duels better than 23%
42% of 19 situations better than 61%
Nuke30
73% better than 96%
0.88 better than 89%
90.1 better than 79%
1.26-
59% of 162 duels better than 79%
42% of 24 situations better than 54%
Cache27
48% -
0.80 -
82.0 -
1.08-
50% of 113 duels -
30% of 23 situations -
Inferno12
58% -
0.75 -
81.1 -
0.99-
53% of 30 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mistborn plays

Across 373 matches mistborn averages K/R 0.75 and ADR 78.5; the rating across the 222 rated matches is 1.07. Biggest strength: Rounds with a death at 69%. That is better than 77% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 16.2 kills per match, 45% of them headshots. The strongest map is Nuke with a 73% win rate in 30 matches. In 103 of 222 matches the rating was 1.10 or higher (46%), in 77 it was below 0.90. In 310 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: September 2026 at 1.08. mistborn loses the most ELO on Anubis (−2 ELO, win rate 47%). Things go best on Ancient (+215 ELO, win rate 57%). Improved over the last three months: K/R +0.08. Got weaker: Headshots −14 pp. Unchanged in recent months: ADR at 79.1, Win rate at 55%. Last 30 days: 173 matches, win rate 55%, ELO balance +387.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.