mistaaaa

Isle of Man
On FACEIT since 2016 182 matches tracked 132 matches in 30 days
ELO ▲ 761
3,176
30-day peak: 3,176
Rank EU ▲ 4,069 places
#4,065
Isle of Man #2 in Isle of Man
30 days · prev. #8,134 · best #3,956
Last updated:

How does mistaaaa play?

Rating 1.17 (from 132 matches) K/R 0.82 ADR 85.8 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 132 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (42%).

Clutch 1v1 won 53%+11 pp · Ø 42% better than 97%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.8
Knife kills 1 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 37x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Headshots +2 pp, Win rate +7 pp, ELO +232
= Stayed the same
ADR at 86.3
▼ Got worse
Nothing clear

Oct 2026 compared with Jan 2026.

Kills per round (K/R)

0.83
JanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +81 ELO
27 matches · 52% win rate
In match 1 of the day +102 ELO
33 matches · 45% win rate
On Sundays +118 ELO, win rate 48%

mistaaaa loses the most ELO in match 3 of the day: +81 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 2.30 · Dust 2
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
58% better than 64%
0.82 better than 75%
87.1 better than 73%
1.16 better than 78%
52% of 224 duels better than 46%
61% of 31 situations better than 96%
Ancient45
60% better than 67%
0.81 better than 74%
85.9 better than 68%
1.11 better than 66%
56% of 136 duels better than 71%
35% of 23 situations better than 41%
Dust 235
51% better than 35%
0.80 better than 69%
81.7 better than 48%
1.18 better than 79%
53% of 108 duels right on the average
50% of 14 situations better than 78%
Inferno11
82% -
0.80 -
81.6 -
1.20-
78% of 32 duels -
70% of 10 situations -
Cache7
57% -
0.95 -
97.3 -
1.37-
76% of 29 duels -
50% of 8 situations -
Nuke4
0% -
0.93 -
97.9 -
1.27-
63% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mistaaaa plays

Across 182 matches mistaaaa averages K/R 0.82 and ADR 85.8; the rating across the 132 rated matches is 1.17. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 59% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 74 of 132 matches the rating was 1.10 or higher (56%), in 29 it was below 0.90. In 132 matches with detailed stats: 37 4Ks and 2 aces. mistaaaa loses the most ELO in match 3 of the day (+81 ELO, win rate 52%). Things go best on Ancient (+191 ELO, win rate 60%). Match no. 4 of the day goes best: 71% win rate, +167 ELO. Improved over the last three months: K/R +0.04, Headshots +2 pp, Win rate +7 pp, ELO +232. Unchanged in recent months: ADR at 86.3. Last 30 days: 132 matches, win rate 59%, net ELO +285.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.