misjudged

Russia
On FACEIT since 2025 219 matches tracked 86 matches in 30 days
Last updated:

How does misjudged play?

Rating 0.98 (from 169 matches) K/R 0.71 ADR 79.9 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 169 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 0.92−0.08 · Ø 1.00 better than 19%
Pistol kills per match 3.1
Knife kills 14 in 219 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 72%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 23x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.15, ADR +8.2
= Stayed the same
Headshots at 52%, Win rate at 42%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.64). Just above the average (0.73).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
76 matches · 36% win rate
On Anubis −2 ELO
36 matches · 42% win rate
On Mondays +34 ELO, win rate 35%

misjudged loses the most ELO on Mirage: −32 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
36% better than 9%
0.71 better than 41%
78.9 better than 46%
0.93 better than 24%
47% of 400 duels better than 31%
33% of 27 situations better than 36%
Dust 238
39% better than 15%
0.65 better than 15%
75.7 better than 28%
0.93 better than 22%
51% of 154 duels better than 53%
33% of 9 situations better than 39%
Ancient36
56% better than 67%
0.79 better than 77%
86.6 better than 81%
1.07 better than 73%
54% of 184 duels better than 67%
47% of 17 situations better than 71%
Anubis36
42% better than 22%
0.75 better than 58%
82.4 better than 60%
1.04 better than 58%
58% of 149 duels better than 84%
24% of 17 situations better than 18%
Nuke15
33% better than 3%
0.71 better than 26%
84.2 better than 58%
1.00-
51% of 81 duels better than 42%
0% of 5 situations better than 1%
Inferno7
43% -
0.55 -
65.6 -
0.90-
40% of 25 duels -
-
Cache6
33% -
0.64 -
69.6 -
0.98-
42% of 12 duels -
33% of 3 situations -
Overpass5
80% -
0.72 -
78.1 -
1.04-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How misjudged plays

Across 219 matches misjudged averages K/R 0.71 and ADR 79.9; the rating across the 169 rated matches is 0.98. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Ancient with a 56% win rate in 36 matches. In 55 of 169 matches the rating was 1.10 or higher (33%), in 75 it was below 0.90. In 127 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. misjudged loses the most ELO on Mirage (−32 ELO, win rate 36%). Things go best on Ancient (+63 ELO, win rate 56%). Match no. 4 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +8.2. Unchanged in recent months: Headshots at 52%, Win rate at 42%. Last 30 days: 86 matches, win rate 41%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.