misery__
How does misery__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Weakness2.5 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.92 (at the start 1.01). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 77.9. Last 3 months: 73.2 (at the start 77.9). Clearly below the average (80.7).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 50% (at the start 56%). Right on the average (50%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 46% (at the start 61%). Clearly below the average (50%).
Best month: August 2026 with 2,477. Last 3 months: 2,432 (at the start 2,421).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 205 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
misery__ loses the most ELO in match 2 of the day: −55 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.61 · Dust 2
- Most kills in a match: 80 · Dust 2
- Longest win streak: 11 wins in a row · Mirage
Maps in detail
from the last 205 matchesCompared with players on the same level who have at least 15 matches on the map.
How misery__ plays
Across 205 matches misery__ averages K/R 0.69, ADR 74.8 and a rating of 0.95. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 52% headshots. The strongest map is Anubis with a 68% win rate in 40 matches. In 59 of 205 matches the rating was 1.10 or higher (29%), in 103 it was below 0.90. In 138 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. misery__ loses the most ELO in match 2 of the day (−55 ELO, win rate 45%). Things go best on Mirage (+119 ELO, win rate 49%). Match no. 3 of the day goes best: 61% win rate, −2 ELO. Got weaker: K/R −0.07, Rating −0.09, ADR −4.7, Headshots −6 pp, Win rate −15 pp. Unchanged in recent months: ELO at 2,432. Last 30 days: 46 matches, win rate 48%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.