misery__

Monaco
On FACEIT since 2021 205 matches tracked 46 matches in 30 days
Last updated:

How does misery__ play?

Rating 0.95 K/R 0.69 ADR 74.8 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 205 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.5
Knife kills 1 in 205 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 21x 4K, 2 aces in 138 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,432
▼ Got worse
K/R −0.07, Rating −0.09, ADR −4.7, Headshots −6 pp, Win rate −15 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
56 matches · 45% win rate
On Anubis −25 ELO
40 matches · 68% win rate
Between 0:00 and 6:00 +60 ELO, win rate 46%
On Thursdays −31 ELO, win rate 40%

misery__ loses the most ELO in match 2 of the day: −55 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Dust 2
  2. Most kills in a match: 80 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 37%
0.66 better than 14%
74.2 better than 17%
0.89 better than 9%
46% of 289 duels better than 21%
36% of 33 situations better than 44%
Dust 255
44% better than 24%
0.70 better than 30%
75.5 better than 23%
0.98 better than 29%
42% of 247 duels better than 9%
41% of 39 situations better than 60%
Anubis40
68% better than 91%
0.71 better than 33%
75.8 better than 21%
0.99 better than 33%
49% of 167 duels better than 36%
23% of 22 situations better than 15%
Ancient18
61% better than 80%
0.74 better than 47%
77.5 better than 30%
1.04 better than 53%
43% of 75 duels better than 11%
44% of 16 situations better than 66%
Nuke16
44% better than 16%
0.69 better than 18%
74.5 better than 14%
0.93 better than 13%
51% of 73 duels better than 42%
0% of 9 situations better than 1%
Inferno5
20% -
0.65 -
71.2 -
0.85-
47% of 17 duels -
0% of 1 situations -
Cache4
25% -
0.52 -
55.6 -
0.69-
71% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How misery__ plays

Across 205 matches misery__ averages K/R 0.69, ADR 74.8 and a rating of 0.95. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 52% headshots. The strongest map is Anubis with a 68% win rate in 40 matches. In 59 of 205 matches the rating was 1.10 or higher (29%), in 103 it was below 0.90. In 138 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. misery__ loses the most ELO in match 2 of the day (−55 ELO, win rate 45%). Things go best on Mirage (+119 ELO, win rate 49%). Match no. 3 of the day goes best: 61% win rate, −2 ELO. Got weaker: K/R −0.07, Rating −0.09, ADR −4.7, Headshots −6 pp, Win rate −15 pp. Unchanged in recent months: ELO at 2,432. Last 30 days: 46 matches, win rate 48%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.