misaki-

Vietnam
158 matches tracked 54 matches in 30 days
ELO ▲ 4
2,078
30-day peak: 2,096
Rank EU
#189,897
Vietnam #379 in Vietnam
Last updated:

How does misaki- play?

Rating 0.91 (from 137 matches) K/R 0.67 ADR 76.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.91−0.11 · Ø 1.02 better than 13%
Pistol kills per match 2.3
Knife kills 5 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 14%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 5x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.07, ADR −13.0, Headshots −6 pp, Win rate −6 pp, ELO −56

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.73).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
57 matches · 58% win rate
On Anubis −28 ELO
27 matches · 63% win rate
On Sundays −29 ELO, win rate 51%

misaki- loses the most ELO on Mirage: −36 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
58% better than 75%
0.68 better than 23%
79.6 better than 46%
0.92 better than 16%
46% of 221 duels better than 21%
38% of 24 situations right on the average
Ancient28
64% better than 87%
0.77 better than 67%
84.8 better than 72%
1.10 better than 79%
49% of 118 duels better than 36%
36% of 11 situations better than 48%
Anubis27
63% better than 83%
0.66 better than 13%
77.1 better than 29%
0.82 better than 2%
44% of 104 duels better than 15%
25% of 8 situations better than 17%
Dust 227
44% better than 25%
0.61 better than 5%
68.8 better than 5%
0.81 better than 2%
44% of 124 duels better than 17%
40% of 5 situations better than 57%
Nuke9
56% -
0.70 -
70.1 -
0.92-
49% of 45 duels -
0% of 3 situations -
Cache6
67% -
0.48 -
56.7 -
0.74-
31% of 26 duels -
25% of 4 situations -
Inferno3
67% -
0.80 -
82.1 -
1.14-
60% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How misaki- plays

Across 158 matches misaki- averages K/R 0.67 and ADR 76.6; the rating across the 137 rated matches is 0.91. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 31 of 137 matches the rating was 1.10 or higher (23%), in 66 it was below 0.90. In 94 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. misaki- loses the most ELO on Mirage (−36 ELO, win rate 58%). Things go best in match 3 of the day (−105 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, −105 ELO. Got weaker: K/R −0.09, Rating −0.07, ADR −13.0, Headshots −6 pp, Win rate −6 pp, ELO −56. Last 30 days: 54 matches, win rate 57%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.