mirtrap

Russia
On FACEIT since 2024 303 matches tracked 103 matches in 30 days
ELO ▼ 182
2,187
30-day peak: 2,496
Rank EU
#140,655
Russia #40,048 in Russia
Last updated:

How does mirtrap play?

Rating 1.07 K/R 0.77 ADR 82.5 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 303 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.4
Knife kills 16 in 303 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 39x 4K, 8 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +4 pp, ELO +305
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 83.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +62 ELO
40 matches · 38% win rate
Between 18:00 and 24:00 +224 ELO, win rate 49%
On Tuesdays +90 ELO, win rate 35%

mirtrap loses the most ELO in match 4 of the day: +62 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.67 · Ancient

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis93
54% better than 57%
0.79 better than 76%
83.1 better than 63%
1.11 better than 77%
52% of 445 duels better than 55%
43% of 56 situations better than 66%
Ancient67
54% better than 57%
0.80 better than 75%
84.4 better than 65%
1.11 better than 75%
55% of 327 duels better than 70%
42% of 43 situations better than 59%
Nuke48
56% better than 55%
0.76 right on the average
83.1 better than 54%
1.06 right on the average
51% of 190 duels better than 42%
28% of 43 situations better than 20%
Mirage37
49% better than 40%
0.73 right on the average
82.9 better than 63%
1.01 better than 46%
55% of 174 duels better than 74%
24% of 29 situations better than 15%
Inferno28
68% better than 94%
0.77 better than 71%
77.5 better than 36%
1.05 better than 57%
52% of 144 duels right on the average
18% of 11 situations better than 11%
Cache25
44% -
0.72 -
81.3 -
0.95-
49% of 140 duels -
10% of 10 situations -
Dust 25
40% -
0.64 -
70.6 -
0.97-
61% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mirtrap plays

Across 303 matches mirtrap averages K/R 0.77, ADR 82.5 and a rating of 1.07. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Inferno with a 68% win rate in 28 matches. In 145 of 303 matches the rating was 1.10 or higher (48%), in 90 it was below 0.90. In 203 matches with detailed stats: 39 4Ks and 8 aces. Best month by rating: August 2026 at 1.13. mirtrap loses the most ELO in match 4 of the day (+62 ELO, win rate 38%). Things go best on Ancient (+171 ELO, win rate 54%). Match no. 1 of the day goes best: 66% win rate, +38 ELO. Improved over the last three months: Headshots +6 pp, Win rate +4 pp, ELO +305. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 83.0. Last 30 days: 103 matches, win rate 55%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.