mirrrifiQ-Q

Argentina
120 matches tracked
Last updated:

How does mirrrifiQ-Q play?

Rating 1.01 K/R 0.70 ADR 75.1 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.7
Knife kills 1 in 120 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 23%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 2%
MVPs per match 1.9−0.4 · Ø 2.3 better than 6%
4Ks and aces 10x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 24%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.16, ADR −6.1, Win rate −10 pp, ELO −143

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.67 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
20 matches · 40% win rate
On Mirage −30 ELO
33 matches · 58% win rate
Between 12:00 and 18:00 −90 ELO, win rate 36%

mirrrifiQ-Q loses the most ELO on Dust 2: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.88 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 73%
0.73 better than 39%
78.9 better than 36%
1.05 right on the average
50% of 126 duels better than 40%
45% of 20 situations better than 71%
Anubis28
61% better than 76%
0.73 better than 40%
76.8 better than 25%
1.06 better than 52%
55% of 100 duels better than 64%
37% of 19 situations better than 45%
Ancient24
46% better than 25%
0.68 better than 18%
70.4 better than 4%
1.00 better than 33%
53% of 66 duels better than 57%
29% of 14 situations better than 25%
Dust 220
40% better than 12%
0.61 better than 3%
68.3 better than 3%
0.85 better than 3%
47% of 76 duels better than 26%
45% of 11 situations better than 69%
Cache7
71% -
0.75 -
80.2 -
1.09-
37% of 35 duels -
40% of 5 situations -
Nuke5
0% -
0.74 -
76.5 -
1.06-
64% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mirrrifiQ-Q plays

Across 120 matches mirrrifiQ-Q averages K/R 0.70, ADR 75.1 and a rating of 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 43% headshots. The strongest map is Anubis with a 61% win rate in 28 matches. In 41 of 120 matches the rating was 1.10 or higher (34%), in 53 it was below 0.90. In 79 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.25. mirrrifiQ-Q loses the most ELO on Dust 2 (−60 ELO, win rate 40%). Things go best on Anubis (+60 ELO, win rate 61%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.10, Rating −0.16, ADR −6.1, Win rate −10 pp, ELO −143. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.