miroshn

Ukraine
On FACEIT since 2016 347 matches tracked 120 matches in 30 days
ELO ▼ 130
2,614
30-day peak: 2,744
Rank EU
#35,324
Ukraine #1,522 in Ukraine
Last updated:

How does miroshn play?

Rating 1.01 K/R 0.72 ADR 78.8 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 343 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.0
Knife kills 3 in 343 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 22%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 33x 4K, 4 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +277
= Stayed the same
Headshots at 48%, Win rate at 50%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −8.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −176 ELO
108 matches · 43% win rate
On Anubis −135 ELO
56 matches · 50% win rate
Between 12:00 and 18:00 −45 ELO, win rate 43%
On Sundays ±0 ELO, win rate 37%

miroshn loses the most ELO on Mirage: −176 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
43% better than 14%
0.71 better than 32%
78.0 better than 33%
0.98 better than 28%
54% of 565 duels better than 63%
29% of 55 situations better than 20%
Dust 274
57% better than 66%
0.73 better than 41%
79.7 better than 42%
1.04 better than 47%
50% of 406 duels better than 39%
36% of 36 situations better than 44%
Ancient60
60% better than 74%
0.74 better than 41%
80.1 better than 36%
1.06 better than 53%
49% of 241 duels better than 31%
26% of 38 situations better than 21%
Anubis56
50% better than 40%
0.68 better than 17%
75.5 better than 21%
0.95 better than 18%
51% of 256 duels better than 42%
37% of 27 situations better than 44%
Inferno28
50% better than 28%
0.75 better than 44%
82.8 better than 40%
1.04 better than 33%
60% of 144 duels better than 79%
21% of 14 situations better than 13%
Cache10
50% -
0.85 -
88.6 -
1.15-
58% of 85 duels -
50% of 10 situations -
Nuke7
29% -
0.57 -
64.8 -
0.76-
44% of 32 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miroshn plays

Across 343 matches miroshn averages K/R 0.72, ADR 78.8 and a rating of 1.01. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 60 matches. In 122 of 343 matches the rating was 1.10 or higher (36%), in 133 it was below 0.90. In 265 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. miroshn loses the most ELO on Mirage (−176 ELO, win rate 43%). Things go best from match 5 of the day (+240 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +240 ELO. Improved over the last three months: ELO +277. Got weaker: K/R −0.09, Rating −0.13, ADR −8.8. Unchanged in recent months: Headshots at 48%, Win rate at 50%. Last 30 days: 120 matches, win rate 48%, net ELO −191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.